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Book Cover
E-book
Author Pike, Robert W

Title 101 games for trainers : a collection of the best activities from creative training techniques newsletter / Bob Pike with Christopher Busse
Published Amherst, MA : HRD Press, 2004, ©1995

Copies

Description 1 online resource (xii, 107 pages) : illustrations
Contents Foreword; Introduction; Game #1: The Other Half; Game #2: Mystery Shopping; Game #3: The Sum of All Fears; Game #4: Jellybean Jamboree; Game #5: Sequencing; Game #6: Musical Chairs with a Twist; Game #7: The Secret Word; Game #8: Defining "Diversity"; Game #9: Tug-of-War; Game #10: Standing Around; Game #11: Personal Lifelines; Game #12: Competitive Review; Game #13: The Boob Tube; Game #14: Benchmarking the Best; Game #15: Taboos; Game #16: Secret Roles; Game #17: Balloon Break; Game #18: Phrase Craze; Game #19: The Domino Theory; Game #20: Customer Questions
Game #21: The Six-Letter SolutionGame #22: Building Blocks; Game #23: Curing the Nonverbal Blues; Game #24: Hopping Down the Bunny Trail; Game #25: The Fishbowl; Game #26: Darting About; Game #27: Brainstorming Bonanza; Game #28: Slogans; Game #29: Step by Step; Game #30: To Build a Car; Game #31: Small Group Leaders; Game #32: Story Time; Game #33: The Outcast; Game #34: Looking for a Leader; Game #35: Cartoon Captions; Game #36: Best Guess; Game #37: First Impressions; Game #38: The Rating Game; Game #39: Put a Lid on It; Game #40: In the Beginning...; Game #41: Group Résumés
Game #42: Lottery FeverGame #43: Nickel Auction; Game #44: Hollywood Squares; Game #45: Positive Visualization; Game #46: Get One/Give One; Game #47: The Paper Cup; Game #48: The Power of Imagination; Game #49: Close Enough?; Game #50: The Art of Self-Review; Game #51: Able to Leap Straw Buildings; Game #52: Tag-Team Role-Playing; Game #53: The Technique Bank; Game #54: Distorted Messages; Game #55: Toothpick Tales; Game #56: Division by Candy Bar; Game #57: What's My Line?; Game #58: Word Association; Game #59: The "I" Exercise; Game #60: 72 Seconds of Fun; Game #61: Leaderless Success
Game #62: A Lot of Hot AirGame #63: Black Jack; Game #64: Ball Toss; Game #65: The Prize Box; Game #66: Cartoon Drawing; Game #67: Different Characters; Game #68: Cultural Introductions; Game #69: Bump; Game #70: License Plates; Game #71: Get Through the Window; Game #72: Rhythmic Sticks; Game #73: Dealing with Harassment; Game #74: Hat Trick; Game #75: Discovering Learning Styles; Game #76: Representative Objects; Game #77: Rock Collection; Game #78: Pass the Hat; Game #79: Team Q & A; Game #80: Memory Test; Game #81: Wrenching Decisions; Game #82: Ugly Chart Contest
Summary 101 of the best games from Creative Training Techniques Newsletter gathered into one book. These classroom-tested games, exercises, and activities add spark and energy to your training sessions-and help adults really learn without even knowing it. Includes one-day workshop presents techniques for accurately interpreting both verbal and nonverbal aspects of a message in order to improve. This best selling title is guaranteed to be a great resource for any training professional
Notes Print version record
Subject Employees -- Training of -- Handbooks, manuals, etc
Creative thinking -- Problems, exercises, etc
Employees -- Training of -- Problems, exercises, etc
Creative ability -- Problems, exercises, etc
Creative ability
Creative thinking
Employees -- Training of
Genre/Form Handbooks and manuals
Problems and exercises
Form Electronic book
Author Busse, Christopher
ISBN 9781599964713
1599964716
Other Titles One hundred and one games for trainers
One hundred one games for trainers