Description |
1 online resource : illustrations (some color) |
Contents |
Preface -- Getting Started with Prover9 and Mace4 -- Micro Arithmetic Puzzles -- Strange Numbers -- Practical Puzzles -- Lady and Tigers -- Einstein Puzzles -- Island of Truth -- Love and Marriage -- Grid Puzzles -- Japanese Puzzles -- Russian Puzzles -- Polyomino Puzzles -- Self-reference and Other Puzzles -- Epigraph in Natural Language |
Summary |
Keeping students involved and actively learning is challenging. Instructors in computer science are aware of the cognitive value of modelling puzzles and often use logical puzzles as an efficient pedagogical instrument to engage students and develop problem-solving skills. This unique book is a comprehensive resource that offers teachers and students fun activities to teach and learn logic. It provides new, complete, and running formalisation in Propositional and First Order Logic for over 130 logical puzzles, including Sudoku-like puzzles, zebra-like puzzles, island of truth, lady and tigers, grid puzzles, strange numbers, or self-reference puzzles. Solving puzzles with theorem provers can be an effective cognitive incentive to motivate students to learn logic. They will find a ready-to-use format which illustrates how to model each puzzle, provides running implementations, and explains each solution. This concise and easy-to-follow textbook is a much-needed support tool for students willing to explore beyond the introductory level of learning logic and lecturers looking for examples to heighten student engagement in their computer science courses |
Bibliography |
Includes bibliographical references |
Notes |
Online resource; title from PDF title page (SpringerLink, viewed November 16, 2021) |
Subject |
Logic puzzles.
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Logic puzzles
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Genre/Form |
Electronic books
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Logic puzzles
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Logic puzzles.
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Jeux de logique.
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Form |
Electronic book
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ISBN |
9783030625474 |
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3030625478 |
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