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Book Cover
E-book

Title Serious game design and development : technologies for training and learning / Janis Cannon-Bowers and Clint Bowers, editors
Published Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), ©2010

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Description 1 online resource (electronic texts (xxi, 360 pages : illustrations))
Contents 1. Mini-games with major impacts / Peter A. Smith, Alicia Sanchez -- 2. Serious storytelling : narrative considerations for serious games researchers and developers / Rudy McDaniel, Stephen M. Fiore, Denise Nicholson -- 3. An adventure in usability : discovering usability where it was not expected / Holly Blasko-Drabik, Tim Smoker, Carrie E. Murphy -- 4. Development of game-based training systems : lessons learned in an inter-disciplinary field in the making / Talib Hussain, Wallace Feurzeig, Jan Cannon-Bowers, Susan Coleman, Alan Koenig, John Lee, Ellen Menaker, Kerry Moffitt, Curtiss Murphy, Kelly Pounds, Bruce Roberts, Jason Seip, Vance Souders, Richard Wainess -- 5. DAU CardSim : paper prototyping an acquisitions card game / David Metcalf, Sara Raasch, Clarissa Graffeo -- 6. Kinesthetic communication for learning in immersive worlds / Christopher Ault, Ann Warner-Ault, Ursula Wolz, Teresa Marrin Nakra -- 7. How games and simulations can help meet America's challenges in science mathematics and technology education / Henry Kelly -- 8. Games for peace : empirical investigations with PeaceMaker / Cleotilde Gonzalez, Lisa Czlonka -- 9. Play's the thing : a wager on healthy aging / Mihai Nadin -- 10. Re-purposing a recreational video game as a serious game for second language acquisition / Yolanda A. Rankin, Marcus W. Shute -- 11. Application of behavioral theory in computer game design for health behavior change / Ross Shegog
12. Avatars and diagnosis : delivering medical curricula in virtual space / Claudia L. McDonald -- 13. Using serious games for mental health education / Anya Andrews, Rachel Joyce, Clint Bowers -- 14. Pervasive health games / Martin Knöll -- 15. Influencing physical activity and healthy behaviors in college students : lessons from an alternate reality game / Jeanne D. Johnston, Lee Sheldon, Anne P. Massey -- 16. Establishing a science of game based learning / Alicia Sanchez, Jan Cannon-Bowers, Clint Bowers -- 17. The way ahead for serious games / Jan Cannon-Bowers
Summary "With an increasing use of video games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher
Analysis Designing and developing serious games
Narrative aids in game design
Usability in software design
Game-based training systems
Kinesthetic interfaces
Applications of serious games
Educational game design
Games in healthcare
Pervasive health games
Bibliography Includes bibliographical references
Subject Education -- Simulation methods.
Computer-assisted instruction.
Video games.
Game theory.
Video games -- Design
Video games industry -- Technological innovations
Computer-assisted instruction
Computer games
Education -- Simulation methods
Game theory
Video games -- Design
Genre/Form Computer games
Video games.
Form Electronic book
Author Cannon-Bowers, Janis A
Bowers, Clint A
IGI Global.
LC no. 2009050068
ISBN 9781615207404
1615207406