Description |
1 online resource : illustrations |
Contents |
Intro -- Abstract -- Zusammenfassung -- Contents -- Abbreviations -- List of Figures -- List of Tables -- 1 Introduction -- 1.1 Motivation and Research Gap -- 1.2 Aim of the Research, Research Questions and Procedure -- 1.3 Thesis Outline -- 1.4 The Thesis in the Context of the Philosophy of Science -- 2 Theoretical Background: The use of Virtual Reality Head-Mounted Devices for Planning and Training in the Context of Manual Order Picking -- 2.1 Virtual Reality Head-Mounted Devices as a Tool for Planning and Training -- 2.1.1 Fundamentals of Virtual Reality Technology |
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2.1.2 Limitations of Contemporary Virtual Reality Head-Mounted Devices -- 2.1.3 State of Research on using Virtual Reality in a Planning Context -- 2.1.4 State of Research on Learning and Training in Virtual Realities -- 2.2 Human-Centred Planning and Training in the Context of Manual Order Picking -- 2.2.1 Fundamentals of Order Picking and Order Picking Technology -- 2.2.2 Fundamentals of the Planning and Design of Order Picking Systems -- 2.2.3 State of Research on the Planning of Order Picking Systems -- 2.2.4 State of Research on Learning and Training in Manual Order Picking |
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2.3 State of Research on the use of Virtual Reality in Manual Order Picking and Specification of the Research Gap -- 3 Systematic Literature Review of Previous Studies that use Virtual Reality Head-Mounted Devices for Simulating Manual Activities -- 3.1 Tertiary Analysis of Previously Published Literature Reviews -- 3.2 Framework for the Content Analysis of the Literature Sample -- 3.2.1 Defining Manual Activities in Order Picking -- 3.2.2 Development of a Framework for the Content Analysis -- 3.3 Methodological Approach: Searching and Sampling the Literature -- 3.3.1 Keywords and Database Search |
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3.3.2 Inclusion and Exclusion Criteria and Sample Generation -- 3.3.3 Discussion of the Sample Generation Process -- 3.4 Analysis of the Literature Samples -- 3.4.1 Quantitative Analyses -- 3.4.2 Application of the Content Analysis Framework -- 3.5 Conclusion of the Literature Review -- 4 Experimental Design for Evaluating the Usability of Virtual Reality for Planning and Training in the Context of Manual Order Picking and Execution of the Study -- 4.1 Specification of the Research Design -- 4.1.1 Criteria for Quality in Research Designs |
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4.1.2 Laboratory Experiments as the Research Design to Investigate Manual Order Picking in Virtual Realities -- 4.2 Implementation of the Research Design -- 4.2.1 Overview of the Design Process Together with Logistics Managers and Engineers -- 4.2.2 Experimental Groups and Randomization -- 4.2.3 Experimental Procedure and Treatments -- 4.2.4 Laboratory Setup and Apparatus -- 4.3 Operationalisation of the Research Questions -- 4.3.1 Selection of the Dependent Variables -- 4.3.2 Measurement of the Dependent Variables -- 4.3.3 Questionnaire Design -- 4.4 Execution of the Research Study |
Summary |
The introduction of consumer-level head-mounted devices (HMDs) has led to a major drop in the application costs of virtual reality (VR), making the technology available for a wide range of users. To understand if VR HMDs can be used for planning and training in the context of manual order picking, this thesis provides the results of a large-scale randomized controlled study in which order picking has been compared between a virtual and a real environment. The results imply that VR HMDs can indeed be used by manufacturers and warehouse operators in a rack planning process if the reduction of searching times or the perceived workload is in focus. Additionally, the findings enable the use of VR HMDs for scientific research on human-centred rack design. Finally, the thesis highlights the usability of VR HMDs for training manual order picking activities. About the Author Jan-Karl Knigge completed his doctorate as a research associate at the chair of Management and Logistics at Technical University of Darmstadt. His research focused on the usability of virtual reality technology for the human-centred planning of manual order picking systems. Furthermore, he used experimental studies to investigate the effect of learning in VR in the context of manual order picking |
Bibliography |
Includes bibliographical references |
Notes |
Online resource; title from PDF title page (SpringerLink, viewed September 15, 2021) |
Subject |
Order picking systems -- Technological innovations
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Virtual reality headsets.
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Warehouses -- Employees -- Training of
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Virtual reality headsets
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Form |
Electronic book
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ISBN |
9783658347048 |
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365834704X |
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