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Book Cover
E-book
Author Shaffer, David Williamson

Title How computer games help children learn / David Williamson Shaffer ; foreword by James Paul Gee
Published New York, N.Y. ; Basingstoke : Palgrave Macmillan, 2007

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Description 1 online resource (xii, 242 pages) : illustrations
Contents Epistemology: The Debating Game -- Knowledge: The Digital Zoo -- Skills: Escher's World -- Values: The Pandora Project -- Identity: Science.net -- The Future: Urban Science
Summary How can we make sure that our kids are learning to be creative thinkers in a world of global competition--and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach kids to build successful futures--but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning
Bibliography Includes bibliographical references and index
Notes Print version record
Subject Career education -- Computer-assisted instruction
Vocational guidance -- Computer-assisted instruction
Computer games
Learning, Psychology of.
Virtual reality in education.
Video games.
Video Games
video games.
COMPUTERS -- Educational Software.
Career education -- Computer-assisted instruction
Computer games
Learning, Psychology of
Virtual reality in education
Vocational guidance -- Computer-assisted instruction
Computerspelen.
Leren.
Form Electronic book
ISBN 9781403975058
1403975051
9780230601994
0230601995
1281361496
9781281361493