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E-book
Author Chan, Melanie.

Title Virtual reality : representations in contemporary media / Melanie Chan
Published New York, NY : Bloomsbury Academic, 2014

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Description 1 online resource
Contents Histories of virtual reality -- Virtually real and really virtual -- Technological intimacy and social estrangement in strange days -- Virtual identities and material bodies -- Virtual reality, transcendence and flights from embodiment in source code -- Technology, embodiment and being-in-the-world -- Virtuality and simulation in William Gibson's Zero history -- Conclusion
Summary The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment. The purpose of this critical historical analysis of representations of virtual reality
Bibliography Includes bibliographical references and index
Includes filmography
Notes Print version record
Subject Virtual reality in mass media.
Mass media and technology.
Virtual reality -- Social aspects
Technology: general issues.
Media studies.
COMPUTERS -- General.
Mass media and technology
Virtual reality in mass media
Virtual reality -- Social aspects
Science-Fiction-Film
Virtuelle Realität
Cyberspace
Massenmedien
Form Electronic book
ISBN 9781628921472
1628921471
9781623564742
1623564743
9781628929898
1628929898