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Num Mark Subjects (51-93 of 93) Year Entries
1002 Found
51 Virtual reality in management -- Congresses   2
52 Virtual reality in management -- Examinations -- Study guides : VCP5-DT official cert guide / Linus Bourque  2014 1
53 Virtual reality in management -- Forecasting : Working through synthetic worlds / edited by C.A.P. Smith, Jeffrey G. Morrison, and Kenneth W. Kisiel  2009 1
54 Virtual reality in management -- Handbooks, manuals, etc : Handbook of research on virtual workplaces and the new nature of business practices / Pavel Zemliansky, Kirk St. Amant [editors]  2008 1
55 Virtual reality in management -- Technological innovations : Agent and web service technologies in virtual enterprises / Nicolaos Protogeros [editor]  2008 1
56 Virtual reality in mass media. : Virtual reality : representations in contemporary media / Melanie Chan  2014 1
57  

Virtual reality in medicine -- See Also the narrower term Virtual reality therapy


  1
58 Virtual reality in medicine.   50
59 Virtual reality in medicine -- Congresses   13
60 Virtual reality in paleontology. : Virtual paleontology : tomographic techniques for studying fossil echinoderms / Jennifer E. Bauer, Imran A. Rahman  2021 1
61 Virtual reality -- Industrial applications   10
62 Virtual reality -- Industrial applications -- Congresses   4
63 Virtual reality -- Industrial applications -- France -- Paris : Marketplace Europe. Whisky ; Digital fashion / Cable News Network  2023 1
64  

Virtual Reality, Instructional -- See Virtual Reality


Using computer technology to create and maintain an environment and project a user's physical presence in that environment allowing the user to interact with it
  1
65 Virtual reality -- Juvenile adult fiction : Terra Farma / Gillian Rubinstein  2001 1
66 Virtual reality -- Juvenile fiction.   15
67 Virtual reality -- Juvenile literature. : Jungle eye / Sue Graves  2009 1
68 Virtual reality -- Law and legislation : Is justice real when "reality" is not? : constructing ethical digital environments / Katherine B. Forrest, Jerrold Wexler  2023 1
69 Virtual reality -- Library applications   4
70 Virtual reality -- Library applications -- United States : Plans for Virtual Reality Technology in the Library  2019 1
71 Virtual reality -- Library applications -- United States -- Statistics : SURVEY OF ACADEMIC LIBRARY LEADERSHIP : plans for academic library conference attendance  2019 1
72 Virtual reality -- Marketing : Marketing in customer technology environments : prospective customers and magical worlds / Devanathan Sudharshan  2020 1
73 Virtual reality -- Military applications. : Improving the management of an air campaign with virtual reality / James E. Haywood  1996 1
74 Virtual reality -- Military aspects. : Stephen Hawking's Science of The Future: Virtual World - Ep 1 / / Director: Lang, Gary  2013 1
75  

Virtual Reality Modeling Language (Computer program language) -- See VRML (Computer program language)


  1
76 Virtual reality -- Moral and ethical aspects.   5
77 Virtual reality -- Periodicals   9
78 Virtual reality -- Philosophy.   11
79 Virtual reality -- Philosophy -- Drama : Faust is dead / Mark Ravenhill  2013 1
80 Virtual reality -- Political aspects -- United States. : Constructing Clinton : hyperreality & presidential image-making in postmodern politics / Shawn J. Parry-Giles and Trevor Parry-Giles  2002 1
81 Virtual reality -- Popular works : Virtual reality / Samuel Greengard  2019 1
82 Virtual reality -- Psychological aspects   11
83 Virtual reality -- Psychological aspects -- Periodicals   2
84 Virtual reality -- Religious aspects. : Virtually sacred : myth and meaning in World of Warcraft and Second Life / Robert M. Geraci  2014 1
85 Virtual reality -- Religious aspects -- Christianity.   2
86 Virtual reality -- Research.   3
87 Virtual reality -- Social aspects   80
88 Virtual reality -- Social aspects -- California -- Los Angeles : In the land of the unreal : virtual and other realities in Los Angeles / Lisa Messeri  2024 1
89 Virtual reality -- Social aspects -- Exhibitions. : Cyberworlds : computers and connections / Judith Matheson with Matthew Connell ; [cartoons by Tim Hunkin]  2001 1
90 Virtual reality -- Social aspects -- Periodicals   2
91 Virtual reality -- Social aspects -- Research -- Methodology : Researching virtual worlds : methodologies for studying emergent practices / edited by Ursula Plesner and Louise Phillips  2014 1
92 Virtual reality -- Social aspects -- United States : Virtual America : sleepwalking through paradise / John Opie  2008 1
93 Virtual reality -- Technological innovations.   10
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