Video games industry -- Taiwan -- Periodicals : Taiwanese wireless gaming (Online)
1
Video games industry -- Technological innovations
5
Video games industry -- United States.
3
Video games industry -- United States -- Periodicals
4
Video games industry -- Vertical integration -- Case studies : 8BitDo revisited : vertical competition and integration / Qian Chen, Xiang Gao, Zhigang Li
2024
1
Video games industry -- Vocational guidance
2
Video games -- Interactive multimedia : Clash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference
2017
1
Video games -- Italy -- Periodicals
2
Video games -- Japan
7
Video games -- Japan -- History and criticism : Reading Japan cool : patterns of manga literacy and discourse / John E. Ingulsrud and Kate Allen
c2009
1
Video games -- Japan -- History and criticism -- Periodicals : Mechademia (Online)
2006-
1
Video games -- Japan -- Periodicals
2
Video games -- Juvenile fiction.
8
Video games -- Juvenile literature : Computer games in the EFL classroom / Marie Schneider
2014
1
Video games -- Korea (South) -- Seoul : State of play / Visualantics presents ; a co-production with Minch & Films ; written and directed by Steven Dhoedt ; producers, Gert Van Berckelaer, Steven Dhoedt
2013
1
Video games -- Law and legislation.
7
Video games -- Law and legislation -- Australia : Interactive games & copyright / author: James Cheatley
2014
1
Video games -- Law and legislation -- United States : Video Games and the Law
2017
1
Video games LEGO toys : The ultimate player's guide to Lego Dimensions (unofficial guide) / James Floyd Kelly
2017
1
Video games -- Literary themes, motives.
6
Video games -- Marketing
20
Video games -- Marketing -- Case studies : Digital games, virtual idols, and market success : Genshin Impact and Yun Jin / Xiao Lu
2023
1
Video games -- Marketing -- History : Shareware heroes : the renegades who redefined gaming at the dawn of the Internet / Richard Moss
2023
1
Video games -- Mathematics
4
Video games -- Modification : Unstable aesthetics : game engines and the strangeness of modding / Eddie Lohmeyer
2021
1
Video games -- Moral and ethical aspects
25
Video games -- Moral and ethical aspects -- Case studies. : Studying the racial stories we tell ourselves while playing games : the value of narrative analysis in cultural sociology / Brian McKernan
2018
1
Video games -- Moral and ethical aspects -- United States : Tony Brown's journal. The woman who fought rap / produced by Tony Brown, James Cannady, Sheryl Cannady ; directed by Wally Ashby
2003
1
Video games -- Pacific Area : Esports in the Asia-Pacific : ecosystem, communities, and identities / Filippo Gilardi, Paul Martin, editors
2023
1
Video games -- Periodicals
10
Video games -- Philosophy
20
Video games -- Physiological aspects : Horizon. [Season 51, Episode 19], Are video games really that bad? / produced & directed by Graham Russell ; BBC Scotland Science production
2015
1
Video games -- Physiological effect.
3
Video games -- Pictorial works.
2
Video games -- Political aspects
7
Video games -- Press coverage : Mainstreaming and game journalism / David B. Nieborg and Maxwell Foxman
2023
1
Video games -- Programming.
849
Video games -- Programming -- Computer programs
6
Video games -- Programming -- Congresses
29
Video games -- Programming -- Examinations -- Study guides
3
Video games -- Programming -- Handbooks, manuals, etc
3
Video games -- Programming -- Handbooks, manuals, etc. -- Juvenile literature : Minecraft modding for kids for dummies / by Sarah Guthals, Stephen Foster, Lindsey Handley
2015
1
Video games -- Programming -- History : Beep to boom : the development of advanced runtime sound systems for games and extended reality / Simon N Goodwin
2019
1
Video games -- Programming -- Juvenile literature
9
Video games -- Programming -- Mathematics
2
Video games -- Programming -- Periodicals
2
Video games -- Programming -- Vocational guidance : Surviving Game School ... and the Game Industry After That
2018
1
Video games -- Psychological aspects
118
Video Games -- psychology.
7
Video games -- Publishing : The publishing challenge for independent video game developers : a practical guide / Odile Limpach
2020
1
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