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Book Cover
E-book
Author Hamad, Munir

Title AutoCAD 2019 3D Modeling
Published Bloomfield : Mercury Learning & Information, 2018

Copies

Description 1 online resource (452 pages)
Contents Machine generated contents note: 1.1. Recognizing the 3D Environment -- 1.2. Looking to Your Model in the 3D Environment -- 1.2.1. Using Preset Views -- 1.2.2. Using ViewCube -- Practice 1-1: AutoCAD 3D Basics -- 1.3. Orbiting in AutoCAD -- 1.3.1. Orbit Command -- 1.3.2. Free Orbit -- 1.3.3. Continuous Orbit -- 1.4. Steering Wheel -- 1.4.1. Zoom Command -- 1.4.2. Orbit Command -- 1.4.3. Pan Command -- 1.4.4. Rewind Command -- 1.4.5. Center Command -- 1.4.6. Look Command -- 1.4.7. Up/Down Command -- 1.4.8. Walk Command -- 1.5. Visual Styles -- Practice 1-2: Orbit, Steering Wheel, and Visual Styles -- 1.6. What Is the User Coordinate System (UCS)? -- 1.7. Creating a New UCS by Manipulating the UCS Icon -- 1.8. Creating a New UCS Using UCS Command -- 1.8.1. 3-Point Option -- 1.8.2. Origin Option -- 1.8.3. X/Y/Z Options -- 1.8.4. Named Option -- 1.8.5. Rest of the Options -- 1.8.6. UCS Icon -- 1.9. DUCS Command -- 1.10. Two Facts About UCS and DUCS -- Practice 1-3: User Coordinate System -- Review -- Review Answers -- 2.1. Introduction to Solids -- 2.2. Creating Solids Using Basic Shapes -- 2.2.1. Box Command -- 2.2.2. Cylinder Command -- 2.2.3. Cone Command -- 2.2.4. Sphere Command -- 2.2.5. Pyramid Command -- 2.2.6. Wedge Command -- 2.2.7. Torus Command -- 2.3. Editing Basic Solid Shapes Using Grips -- 2.4. Editing Basic Solid Shapes Using Quick Properties and Properties -- 2.5. 3D Object SNAP -- Practice 2-1: Basic Solid Shapes and 3D Object Snap -- 2.6. Using Boolean Functions -- 2.6.1. Union Command -- 2.6.2. Subtract Command -- 2.6.3. Intersect Command -- 2.6.4. Solid History -- 2.7. Using the Presspull Command -- Practice 2-2: Boolean Functions and Presspull -- 2.8. Subobjects and Gizmo -- 2.8.1. Culling -- 2.8.2. Selection Cycling -- 2.8.3. Selecting Using Preset Views -- 2.8.4. Using Gizmo -- Practice 2-3: Subobjects and Gizmo -- Project 2-1-M: Mechanical Project Using Metric Units -- Project 2-1-I: Mechanical Project Using Imperial Units -- Project 2-2-M: Architectural Project Using Metric Units -- Project 2-2-I: Architectural Project Using Imperial Units -- Project 2-3-M: Mechanical Project Using Metric Units -- Project 2-3-I: Mechanical Project Using Imperial Units -- Review -- Review Answers -- 3.1. What are Meshes? -- 3.2. Mesh Basic Shapes -- 3.3. Manipulating Meshes Using Subobjects and Gizmo -- 3.4. Increase/Decrease Mesh Smoothness -- Practice 3-1: Mesh Basic Objects, Subobjects, and Gizmo -- 3.5. Converting 2D Objects to Meshes -- 3.5.1. Revolved Surface Command -- 3.5.2. Edge Surface Command -- 3.5.3. Ruled Surface Command -- 3.5.4. Tabulated Surface Command -- Practice 3-2: Converting 2D Objects to Meshes -- 3.6. Converting, Refining, and Creasing -- 3.6.1. Converting Legacy Surfaces or Solids to Meshes -- 3.6.2. Refining Meshes -- 3.6.3. Add or Remove Crease -- Practice 3-3: Converting, Refining, and Creasing -- 3.7. Mesh Editing Commands -- 3.7.1. Split Mesh Face -- 3.7.2. Extrude Face -- 3.7.3. Merge Faces -- 3.7.4. Closing a Hole in a Mesh -- 3.7.5. Collapse a Face or Edge -- 3.7.6. Spin Triangular Face -- Practice 3-4: Mesh Editing Commands -- Project 3-1-M: Project Using Metric Units -- Project 3-1-I: Project Using Imperial Units -- Review -- Review Answers -- 4.1. Introduction to Surfaces -- 4.2. Creating Planar Surface and Network Surface -- 4.2.1. Planar Surface -- 4.2.2. Network Surface -- Practice 4-1: Creating Planar and Network Surfaces -- 4.3. Using Blend, Patch, and Offset Commands -- 4.3.1. Blend Command -- 4.3.2. Patch Command -- 4.3.3. Offset Command -- Practice 4-2: Blend, Patch, and Offset Commands -- 4.4. How to Edit Surfaces -- 4.4.1. Fillet Command -- 4.4.2. Trim Command -- 4.4.3. Untrim Command -- 4.4.4. Extend Command -- 4.4.5. Sculpt Command -- 4.4.6. Editing Surfaces Using the Grips -- Practice 4-3: How to Edit Surfaces -- Practice 4-4: Fillet and Grips Editing -- 4.5. Project Geometry -- 4.5.1. Using Project to UCS -- 4.5.2. Using Project to View -- 4.5.3. Using Project to 2 Points -- Practice 4-5: Project Geometry -- 4.6. Creating NURBS Surfaces -- Practice 4-6: NURBS Creation and Editing -- Review -- Review Answers -- 5.1. Introduction -- 5.2. 3D Polyline as a Path -- 5.3. Helix as a Path -- 5.3.1. Axis Endpoint Option -- 5.3.2. Turns Option -- 5.3.3. Turn Height Option -- 5.3.4. Editing Helix Using Grips -- Practice 5-1: Drawing 3D Polyline and Helix -- 5.4. Using Extrude Command -- 5.4.1. Create an Extrusion Using Height -- 5.4.2. Create an Extrusion Using Direction -- 5.4.3. Create an Extrusion Using Path -- 5.4.4. Create an Extrusion Using Taper Angle -- Practice 5-2-A: Using Extrude Command -- Practice 5-2-B: Using Extrude Command-Differentiate Between Direction, and Taper Angle -- 5.5. Using Loft Command -- 5.5.1. Lofting Using Guides -- 5.5.2. Lofting Using Path -- 5.5.3. Lofting Using Cross Sections Only -- Practice 5-3: Using Loft Command -- 5.6. Using Revolve Command -- Practice 5-4: Using Revolve Command -- 5.7. Using Sweep Command -- 5.7.1. Alignment Option -- 5.7.2. Base Point Option -- 5.7.3. Scale Option -- 5.7.4. Twist Option -- Practice 5-5A: Using Sweep Command -- Practice 5-5B: Using Sweep Command -- 5.8. Editing Solid and Surfaces Using the Four Commands -- 5.8.1. Using Grips -- 5.8.2. Using Quick Properties -- 5.8.3. Using Properties -- 5.9. DELOBJ System Variable -- Project 5-1-M: Project Using Metric Units -- Project 5-1-I: Project Using Imperial Units -- Review -- Review Answers -- 6.1. Introduction -- 6.2. Extruding Solid Faces -- 6.3. Tapering Solid Faces -- Practice 6-1: Extruding and Tapering Solid Faces -- 6.4. Moving Solid Faces -- 6.5. Copying Solid Faces -- Practice 6-2: Moving and Copying Solid Faces -- 6.6. Offsetting Solid Faces -- 6.7. Deleting Solid Faces -- Practice 6-3: Offsetting and Deleting Solid Faces -- 6.8. Rotating Solid Faces -- 6.9. Coloring Solid Faces -- Practice 6-4: Rotating and Coloring Solid Faces -- 6.10. Extracting Solid Edges -- 6.11. Extract Isolines -- 6.12. Imprinting Solids -- 6.13. Coloring Solid Edges -- 6.14. Copying Solid Edges -- 6.15. Offsetting Solid Edges -- Practice 6-5: All Solid Edges Functions -- 6.16. Separating Solids -- 6.17. Shelling Solids -- Practice 6-6: Separating and Shelling Solid -- 6.18. Finding Interference Between Solids -- Practice 6-7: Finding Interference Between Solids -- Review -- Review Answers -- 7.1. 3D Move, 3D Rotate, and 3D Scale and Subobjects and Gizmo -- 7.1.1. 3D Move Command -- 7.1.2. 3D Rotate Command -- 7.1.3. 3D Scale Command -- 7.2. Mirroring in 3D -- 7.2.1. XY, YZ, and ZX Options -- 7.2.2. 3 Points Option -- 7.2.3. Last Option -- 7.2.4. Object, Z-axis, View Options -- Practice 7-1: Mirroring in 3D -- 7.3. Arraying in 3D -- Practice 7-2: Arraying in 3D -- 7.4. Aligning Objects in 3D -- 7.5. Filleting Solid Edges -- 7.5.1. Chain Option -- 7.5.2. Loop Option -- 7.6. Chamfering Solid Edges -- Practice 7-3: Aligning, Filleting, and Chamfering -- Project 7-1-M: Project Using Metric Units -- Project 7-1-I: Project Using Imperial Units -- Review -- Review Answers -- 8.1. Introduction to Converting 3D Objects -- 8.2. Converting 2D and 3D Objects to Solids -- 8.2.1. Thicken Command -- 8.2.2. Convert to Solid Command -- 8.3. Converting 2D and 3D Objects to Surfaces -- 8.3.1. Convert to Surface Command -- 8.3.2. Explode Command -- 8.4. Conversion Between Objects-Conclusion -- Practice 8-1: Converting Objects -- 8.5. Introduction to Sectioning in 3D -- 8.6. Sectioning Using the Slice Command -- Practice 8-2: Slicing Objects -- 8.7. Sectioning Using the Section Plane Command -- 8.7.1. Select a Face Method -- 8.7.2. Draw Section Option -- 8.7.3. Orthographic Option -- 8.7.4. Type Option -- 8.7.5. Section Plane Type Options -- 8.7.6. Section Plane Grips -- 8.7.7. Adding Jog to an Existing Section Plane -- 8.7.8. Live Section Command -- 8.7.9. Generate Section Command -- Practice 8-3: Using Section Plane Command -- 8.8. Sectioning Using the Flatshot Command -- Practice 8-4: Using the Flatshot Command -- Review -- Review Answers -- 9.1. Named Views and 3D -- 9.2. 3D and Viewport Creation
-- Practice 9-1: View and Viewport with 3D -- 9.3. Model Documentation-Introduction -- 9.4. Model Documentation-Create Base View -- 9.5. Model Documentation-Create Projected View -- 9.6. Model Documentation-Create Section View -- 9.7. Model Documentation-Section View Style -- 9.7.1. Identifier and Arrows Tab -- 9.7.2. Cutting Plane Tab -- 9.7.3. View Label Tab -- 9.7.4. Hatch Tab -- 9.8. Model Documentation-Create Detail View -- 9.9. Model Documentation-Detail View Style -- 9.9.1. Identifier Tab -- 9.9.2. Detail Boundary Tab -- 9.9.3. View Label Tab -- 9.10. Model Documentation-Editing View -- 9.11. Model Documentation-Editing Components -- 9.12. Model Documentation-Updating Views -- 9.13. Model Documentation-Drafting Standards -- 9.14. Model Documentation-Annotation Monitor -- Practice 9-2: Model Documentation -- Review -- Review Answers -- 10.1. Introduction -- 10.2. How to Create a Camera -- 10.3. How to Control a Camera -- 10.3.1. Camera Preview Dialog Box -- 10.3.2. Grips -- 10.3.3. Front and Back Clipping Planes -- 10.3.4. Camera Display and Camera Tool Palette -- Practice 10-1: Creating and Controlling Cameras -- 10.4. Introducing Lights
Note continued: 10.5. Inserting Point Light -- 10.5.1. Name -- 10.5.2. Intensity Factor -- 10.5.3. Status -- 10.5.4. Photometry -- 10.5.5. Shadow -- 10.5.6. Attenuation -- 10.5.7. Filter Color -- 10.5.8. Exit -- 10.5.9. Target Point Light -- 10.6. Inserting Spot Light -- 10.6.1. Hotspot Option -- 10.6.2. Falloff Option -- 10.7. Inserting Distant Light -- 10.8. Dealing with Sunlight -- 10.9. Inserting Web Light -- 10.9.1. Web Option -- 10.10. Editing Lights -- 10.11. Dealing with Premade Lights -- 10.12. What Is "Lights in Model"? -- Practice 10-2: Creating and Controlling Lights -- Review -- Review Answers -- 11.1. Introducing Materials in AutoCAD -- 11.2. Material Browser -- 11.3. Methods to Assign Material to Objects and Faces -- 11.3.1. Using Drag-and-Drop -- 11.3.2. After Selecting an Object, Right-Click Material -- 11.3.3. Using Attach by Layer Command -- 11.3.4. Removing Assigned Materials -- 11.4. Material Mapping -- 11.4.1. Planar Mapping -- 11.4.2. Box Mapping -- 11.4.3. Cylindrical and Spherical Mapping -- 11.4.4. Copying and Resetting Mapping -- Practice 11-1: Dealing with Materials -- 11.5. Create New Material Library and Category -- 11.6. Create Your Own Material -- 11.6.1. Reflectivity -- 11.6.2. Transparency -- 11.6.3. Cutouts -- 11.6.4. Self-Illumination -- 11.6.5. Bump -- 11.6.6. Tint -- Practice 11-2: Creating Your Own Material -- 11.7. Render in AutoCAD -- 11.7.1. Render Preset -- 11.7.2. Render Duration -- 11.7.3. Lights and Materials -- 11.8. Render Environment and Exposure -- 11.8.1. Environment -- 11.8.2. Exposure -- 11.8.3. Render Window -- 11.8.4. Render in Cloud -- 11.8.5. Render Gallery -- Practice 11-3: Dealing with Rendering -- 11.9. What Visual Style Is and How to Create It? -- 11.9.1. Face Settings -- 11.9.2. Lighting -- 11.9.3. Environment Settings -- 11.9.4. Edge Settings -- Practice 11-4: Creating Visual Styles -- 11.10. Animation -- Practice 11-5: Creating Animation -- Review -- Review Answers
Notes Print version record
Subject Three-dimensional modeling.
Three-dimensional modeling
Form Electronic book
ISBN 9781683922582
1683922581