Introduction; Beyond User-Centric Models of Product Creation; Following the Emergence of Unpredictable Uses? New Stakes and Tasks for a Social Scientific Understanding of Ict Uses; The Innovatory Use of ICTs; Supporting Creativity -- Co-Experience in Mobile Multimedia Messaging; The Social Shaping of New Mobile Devices Among Italian Youth; Creative User-Centered Design Practices: Lessons from Game Cultures; Artistic Deviance and Innovation in Use; The Mobile Multimedia Phone and Artistic Expression: A Case Study of Moby Click; Questioning the "Rural" Adoption and Use of ICTs
Summary
Explores the active role of people, collectively and individually, in shaping the use of information and communication technologies. This work examines issues around acquiring and using that knowledge of users, how we should conceptualise the role of users and understand the forms and limitations of their participation