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Book Cover
E-book
Author Taylor, T. L.

Title Play between worlds : exploring online game culture / T.L. Taylor
Published Cambridge, Mass. : MIT Press, ©2006

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Description 1 online resource (197 pages) : illustrations
Contents 1. Finding new worlds -- 2. Gaming lifeworlds : social play in persistent environments -- 3. Beyond fun : instrumental play and power games -- 4. Where the women are -- 5. Whose game is this anyway? -- 6. The future of persistent worlds and critical game studies
Summary "In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular EverQuest, she argues, are fundamentally social spaces."--Jacket
Analysis GAME STUDIES/Online Games
GAME STUDIES/Games & Culture
CULTURAL STUDIES/Identity Politics
Bibliography Includes bibliographical references (pages 165-192) and index
Notes Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL
English
Print version record
digitized 2010 HathiTrust Digital Library committed to preserve pda MiAaHDL
Subject Video games -- Social aspects
Fantasy games -- Social aspects
Role playing -- Social aspects
Simulation games -- Social aspects
GAMES -- Video & Electronic.
Video games -- Social aspects
Fantasy games -- Social aspects
Role playing -- Social aspects
Form Electronic book
ISBN 9780262284714
0262284715
1423774574
9781423774570
1282100890
9781282100893
9786612100895
6612100893