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Title Handbook of research on effective electronic gaming in education / Richard E. Ferdig
Published Hershey, PA : Information Science Reference, [2009]


Description 1 online resource (1486 pages)
Contents A Qualitative Meta-Analysis of Computer Games as Learning Tools / Fengfeng Ke -- Games, Claims, Genres & Learning / Aroutis N. Foster, Punya Mishra -- Massively Multiplayer Online Role-play Games for Learning / Sara de Freitas, Mark Griffiths -- An Investigation of Current Online Educational Games / Yufeng Qian -- Augmented Reality Gaming in Education for Engaged Learning / Cathy Cavanaugh -- Mobility, Games, and Education / Michael A. Evans -- Game Interfaces as Bodily Techniques / David Parisi -- A Window on Digital Games Interactions in Home Settings / Elhanan Gazit -- Enhanced Interaction in Mixed Social Environments / James Oliverio, Dennis Beck -- Electronic Gaming in Germany as Innovation in Education / Andreas Breiter, Castulus Kolo -- A Guide to Integrating COTS Games in Your Classroom / Richard Van Eck -- Productive Gaming and the Case for Historiographic Game Play / Shree Durga, Kurt Squire -- Game-Based Historical Learning / Erik Malcolm Champion -- The Role of MMORPGS in Social Studies Education / Phillip J. VanFossen, Adam Friedman, Richard Hartshorne -- Video Games, Reading, and Transmedial Comprehension / Brock Dubbles -- COTS Computer Game Effectiveness / Carol Luckhardt Redfield, Diane L. Gaither, Neil M. Redfield -- Teacher Gamers Versus Teacher Non-gamers / Christopher L. James, Vivan H. Wright
Using online simulation to engage users in an authentic learning environment / Brian Ferry, Lisa Kervin -- Pre-service Computer Teachers as 3D Educational Game Designers / Zahide Yildirim & Eylem Kilic -- Adolescents Teaching Videogame Making: Who is the Expert Here? / Kathy Sanford and Leanna Madill -- Online Games as Powerful Food Advertising to Children / Richard T. Cole, Elizabeth Taylor Quilliam -- Changing Health Behavior through Games / Erin Edgerton -- An Overview of Using Electronic Games for Health Purposes / Wei Peng & Ming Liu -- MMORPGS and Foreign Language Education / Yong Zhao and Chun Lai -- A videogame, a Chinese Otaku, and her deep learning of a language / Kim Feldmesser -- Developing a Serious Game for Police Training / Ahmed BinSubaih, Steve Maddock, & Daniela Romano -- Game-Based Learning in Design History / Barbara Martinson & Sauman Chu -- A Policy Game in a Virtual World / Martha Garcia-Murillo & Ian MacInnes -- Teaching OOP and COP Technologies via Gaming / Chong-wei Xu -- Using Games to Teach Design Patterns and Computer Graphics / Pollyana Notargiacomo Mustaro, Luciano Silva, Ismar Frango Silveira -- A 3D Environment for Exploring Algebraic Structure and Behavior / Paul A Fishwick & Yuna A. Park -- Surviving the Game / Linda van Ryneveld -- Wag the Kennel: Games, Frames, and the problem of Assessment / David William Shaffer -- Character Attachment in games as Moderator for Learning / Melissa L. Lewis, René Weber
Visual Analysis of Avatars in Gaming Environments / Joseph C. DiPietro & Erik W. Black -- Interpreting Game-play through Existential Ludology / Matthew Thomas Payne -- On Choosing Games and What Counts as a "Good" Game / Katrin Becker & James R. Parker -- Descriptors of Quality Teachers and Quality Digital Games / Teddy Moline -- Designing a Computational Model of Learning / David Gibson -- Social Psychology and Massively Multiplayer Online Learning Games / Clint Bowers, Peter A. Smith, Jan Cannon-Bowers -- Evaluating and Managing Cognitive Load in Games / Slava Kalyuga, Jan Plass -- Self-Regulated Learning in Video Game Environments / Nick Zap, Jillianne R. Code -- (Self- ) Educational Effects of Computer Gaming Cultures / Johannes Fromme, Benjamin Jörissen, Alexander Unger -- Experience, cognition and video game play / Meredith DiPietro -- Intertextuality in Massively Multiplayer Online Games / P.G. Schrader, Kimberly A. Lawless, and Michael McCreery -- Development, Identity, and Game-Based Learning / Yam San Chee & Kenneth Y.T. Lim -- Play Styles and Learning / Carrie Heeter -- Playing Roles in the MMORPG Kingdom of Loathing / Martin Oliver -- Exploring Personal Myths from The Sims / Vasa Buraphadeja & Kara Dawson -- Learning Processes and Violent Video Games / Edward L. Swing, Douglas A. Gentile, & Craig A. Anderson -- Harnessing the Emotional Potential of Video Games / Patrick Felicia & Ian Pitt
Gamers, Gender, and Representation / Diane Carr & Caroline Pelletier -- Gender and Racial Stereotypes in Popular Video Games / Yi Mou and Wei Peng -- Can the Subaltern Play and Speak or Just be Played With? / David J. Leonard -- Culturally Responsive Games and Simulations / Colleen Swain -- Saving Worlds with Videogame Activism / Robert Jones -- Conceptual Play Spaces / Sasha Barab, Adam Ingram-Goble, & Scott Warren -- The Design, Play, and Experience Framework / Brian M. Winn -- Revealing New Hidden Curriculum and Pedagogy of Digital Games / Youngkyun Baek -- Game Design as a Compelling Experience / Wei Qiu and Yong Zhao -- Gaming Ethics, Rules, Etiquette and Learning / Laurie N. Taylor -- Designing Games-Based Embedded Authentic Learning Experiences / Penny de Byl -- Bridging Game Development and Instructional Design / James Belanich [and others] -- GaME Design for Intuitive Concept Knowledge / Debbie Denise Reese -- Leveraging the Affordances of an Electronic Game to Meet Instructional Goals / Yuxin Ma [and others] -- Instructional Game Design Using Cognitive Load Theory / Wenhao David Huang, Tristan Johnson -- Motivation, Learning, and Game Design / Mahboubeh Asgari & David Kaufman -- Designing Games for Learning / Scott J. Warren & Mary Jo Dondlinger -- Interaction with MMOGs and Implications for E-Learning Design / Panagiotis Zaharias, Anthony Papargyris -- Narrative Development and Instructional Design / Douglas Williams [and others]
Children as Critics of Educational Computer Games Design by Other Children / Lloyd P. Rieber [and others] -- Video-game Creation as a Learning Experience for Teachers and Students / Leanna Madill and Kathy Sanford -- The Future of Digital Game-Based Learning / Brian Magerko -- Artists in the Medium / Kurt Squire -- The Positive Impact Model in Commercial Games / Rusel DeMaria -- Education and Exploitation off the Virtual Trail to Oregon / Chad M. Harms
Summary "A framework for understanding games for educational purposes while providing a broader sense of current related research"--Provided by publisher
Bibliography Includes bibliographical references
Notes Keyword searchable
Print version record
Subject Simulation games in education -- Research -- Handbooks, manuals, etc
Video games -- Research -- Handbooks, manuals, etc
Genre/Form Handbooks and manuals
Form Electronic book
Author Ferdig, Richard E. (Richard Eugene)
IGI Global.
ISBN 9781599048086