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Book Cover
E-book
Author Hand, Daniel, author

Title Role-playing games in psychotherapy a practitioner's guide / Daniel Hand
Published Cham, Switzerland : Palgrave Macmillan, [2023]

Copies

Description 1 online resource (262 p.)
Contents Intro -- Contents -- About the Author -- List of Figures -- List of Tables -- Introduction: Role-Playing Games as Therapy -- Fantastical Tales -- What Are RPGs? -- RPGs as Therapy -- Using This Book -- Part I: Underlying Principles -- 1: Theoretical Approach -- Storifying the Therapeutic Process -- The Fictional Frame -- Parasocial Relationships -- Projection: The Client-Character -- Empathy: Trait-identification -- Transference: Vicarious Relationships -- Working with the Inner child -- A Meeting of the Unconscious -- Explaining RPG-Therapy -- Next steps -- 2: Core Mechanics -- Boundaries
What You'll Need -- The Story Trinity -- Theatre of the Mind -- Actions -- Prolonged Actions -- Concerning Dice -- Core Mechanics -- Ability Modifiers -- Encounters -- Example of Play -- Part II: Preparation -- 3: Character -- The Importance of Character -- The Character Sheet -- Step One: Character Name -- Step Two: Descriptors -- Quick Start -- Step Three: Traits -- Step Four: Relationships -- Step Five: Hopes and Fears -- Step Six: Mannerisms -- Step Seven: Special Abilities -- Step Eight: Hit-points -- Step Nine: Luck -- Step Ten: Items -- Job Done -- Character Growth -- Example Character
Reviewing the Character-Creation Process -- 4: Setting -- The World Where You Live -- Locale-Building -- A Safe Space -- Major Locations -- Minor Locations -- Non-Player Characters -- Recycling Ideas -- Example Setting -- Reviewing the Setting-Creation Process -- 5: Obstacle -- The Reward Is Always in the Journey -- Obstacle Types -- NPCs as Obstacles -- Exploration -- Interactions -- Combat -- Puzzles -- Obstacle-Chains (Aka 'adventures') -- Example Obstacles -- Reviewing the Obstacle-Creation Process -- Part III: Implementation -- 6: Telling the Story -- Once Upon a Time -- The Story So Far
The Story Cycle -- Role-play -- Improvisation -- Consequences -- Death -- Downtime -- Giving the Client Control -- 7: Playing the Game -- The Role of the Dice -- Exploration Mechanics -- Interaction Mechanics -- Combat Mechanics -- Healing -- Puzzle Mechanics -- Note-taking -- 8: Applying Your Modality -- Reflection and Insight -- Supervision -- Person-Centred Therapy -- Psychodynamic Therapy -- Cognitive-Behavioural Therapy -- Acceptance and Commitment Therapy -- Transactional Analysis -- Attachment Theory -- Dialectical Behavioural Therapy -- Cognitive-Analytic Therapy -- Jungian Analysis
Adlerian Therapy -- Solution-Focused Brief Therapy -- Gestalt Psychology -- Narrative Therapy -- Systemic Therapy -- Play therapy -- Group Therapy -- Remote Practice -- 9: Extended Example of Play -- 10: Concluding Therapy -- The End of the Beginning -- Reviewing the Client's Journey -- Just Ask the Client What They'd Like to Do -- A Therapeutic Climax -- Epilogues -- Saying Goodbye -- Future Adventures -- Hasty Or Unplanned Endings -- Example Conclusion -- Reviewing the Practical Skills of RPG-Focused Psychotherapy -- Resources -- Further Reading -- What Next? -- RPGs -- Theory
Summary "Daniel Hand expertly weaves his experience and contagious enthusiasm into this thoroughly engaging, accessible and comprehensive introduction to using Role-Playing Games in therapy. This book is a must for therapists, Role-Playing Game geeks and all those interested in how storytelling and gaming can be integrated in to therapy." --Ellie Finch, MA, MBACP(Accred), Videogame Therapist, Family Counsellor and Social Worker Daniel Hand is an author, game designer and therapeutic counsellor in private practice. His work has appeared in venues such as Therapy Today and the Popular Culture Psychology series, and he regularly speaks on the uses of gameplay and storytelling in psychotherapy. This book offers an accessible, comprehensive resource to practitioners who wish to incorporate RPGs into their client-work. Tabletop role-playing games, RPGs, have long been associated with various unique emotional, cognitive, and social benefits, but only recently has the term 'RPG Therapy' entered into the mental-health lexicon. Presenting simple game- and storytelling mechanics, and demonstrating how they may be utilized in accordance with specific professional modalities, this supportive guide explores every step of the implementation process, from underlying therapeutic principles to initial creative exercises to actual in-session play, and encourages readers to have confidence in their own imaginative abilities. Written for practitioners of all levels of client- and RPG experience, this groundbreaking and authoritative book provides case examples and practical tools, along with pragmatic and straightforward advice on how to implement this exciting new form of intervention
Bibliography Includes bibliographical references and index
Notes Description based upon print version of record
Character Inspiration
Subject Role playing -- Therapeutic use
Fantasy games -- Therapeutic use
Psychotherapy.
Psychotherapy.
Role playing -- Therapeutic use.
Form Electronic book
ISBN 3031317408
9783031317408