pt. 1. Mind breaches role-playing -- pt. 2. Role-playing breaches reality -- pt. 3. Reality breaches media
Summary
"This collection of essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study"--Provided by publisher