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E-book
Author Hollister, Brad E

Title Essential guide to Renderman(R) shader plugin development understanding Bxdfs / Brad E. Hollister
Published [United States] : Apress, 2023

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Description 1 online resource
Contents Chapter 1: Overview, Brief Contextual History, and Pixar's Non-Commercial RenderMan -- Chapter 2: What RenderMan Plugins Are Made Of: C++ Language and Shared Object Files -- Chapter 3: Radiometry and Bi-Directional Scattering Functions -- Chapter 4: Monte Carlo integration and Global Integrators -- Chapter 5: The RenderMan (Rix) API -- Chapter 6: Canonical Scattering Regimes for Bxdf -- Chapter 7: Developing and Debugging Bxdf -- Chapter 8: PDF Normalization, Sampling, and Anisotropic Bxdf -- Conclusion
Summary Understand the fundamentals of Bxdf plugins for RenderMan 21+, both the technical details and API architecture. The main goal of the book is to enable technical artists, hobbyists, and students in using the noncommercial (NCR), free RenderMan edition. RenderMan is an industry standard for rendering software. It has been used for every Pixar film to date and numerous other projects. RenderMan 21, and all subsequent versions, use Monte Carlo path tracing. This change has necessitated the use of C++ plugins in place of the RenderMan Shader Language (RSL). Because of this, writing Bxdfs now requires knowledge of Monte Carlo integration, probability density functions, and the RenderMan C++ API. Essential Guide to RenderMan Shading Plugin Development specifically addresses writing RenderMan C++ materials. It explores the mathematical models of representative Bxdfs while drawing parallels, when helpful, to earlier RSL implementations. It also includes an overview of Integrators, providing further context for modern RenderMan programmable shading. What You Will Learn C++ development for Bxdfs Fundamentals of the rendering equation Monte Carlo integration
Notes Includes index
Online resource; title from PDF title page (SpringerLink, viewed June 29, 2023)
SUBJECT RenderMan. http://id.loc.gov/authorities/names/n99269932
RenderMan fast
Subject Rendering (Computer graphics)
C++ (Computer program language)
C++ (Computer program language)
Rendering (Computer graphics)
Form Electronic book
ISBN 9781484293928
1484293924