Description |
xii, 316 pages : illustrations (some color) ; 23 cm |
Series |
Essential series |
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Essential series (Springer-Verlag)
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Contents |
Pt. 1. General Overview. 1. What is Renderman? 2. Is Renderman for me? 3. An Overview of the Renderman System. 4. What Do I Need? 5. How to use this Book -- Pt. 2. Geometry. 6. A Simple Scene. 7. Moving Things Around. 8. Simple Surfaces. 9. Colour and Other Attributes of Objects. 10. Camera Set-up. 11. Lighting. 12. The Standard Shaders. 13. More Complex Surfaces. 14. Shadows. 15. Motion Blur and Depth of Field. 16. The C API. 17. Particles and Hair -- Pt. 3. Shading. 18. My First Shader. 19. Lighting Models. 20. Colour Ramps. 21. Simple Patterns. 22. Tiling and Repeating Patterns. 23. Projections and Coordinate Spaces. 24. Painted Textures. 25. Displacement. 26. Noise. 27. Aliasing. 28. Shading Models. 29. Other Kinds of Shader |
Summary |
"Essential RenderMan fast is a practical introduction to producing images using a RenderMan renderer and getting the most from RenderMan. You will gain access to the power of RenderMan, which has previously only been available to the elite of the Computer Graphics community!"--BOOK JACKET |
Bibliography |
Includes bibliographical references (pages [309]-311) and index |
Subject |
RenderMan.
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Cinematography -- Special effects.
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Computer animation.
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Computer graphics.
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LC no. |
2002030647 |
ISBN |
1852336080 |
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