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Book Cover
E-book

Title GPU Pro2 : advanced rendering techniques / edited by Wolfgang Engel
Published Natick, Mass. : AK Peters/CRC Press, 2011

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Description 1 online resource (xvii, 480 pages) : illustrations
Contents 1. Geometry manipulation / Wolfgang Engel, editor -- 2. Rendering / Christopher Oat, editor -- 3. Global illumination effects / Carsten Dachsbacher, editor -- 4. Shadows / Wolfgang Engel, editor -- 5. Handheld devices / Kristof Beets, editor -- 6. 3D engine design / Wessam Bahnassi, editor -- 7. GPGPU / Sebastien St-Laurent, editor
Summary "This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book's sections cover topics in mathematics of computer graphics, rendering, global illumination, handheld devices, 3D engine design, and GPGPU"-- Provided by publisher
Bibliography Includes bibliographical references
Notes Print version record
Subject Rendering (Computer graphics)
Graphics processing units -- Programming
Computer graphics
Real-time data processing.
computer graphics.
COMPUTERS -- General.
Computer graphics.
Real-time data processing.
Rendering (Computer graphics)
Form Electronic book
Author Engel, Wolfgang F
ISBN 9781439865606
1439865604
Other Titles GPU Pro 2