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Book Cover
E-book

Title GPU pro 360 guide to mobile devices / edited by Wolfgang Engel
Published Boca Raton : CRC Press, Taylor & Francis Group, [2018]

Copies

Description 1 online resource
Contents Cover; Half title; Title; Copyright; Contents; Introduction; Web Materials; Chapter 1 Touchscreen-Based User Interaction; 1.1 Introduction; 1.2 Motion Estimation; 1.3 Position Prediction; 1.4 Application: Controlling a Camera in a Spherical Coordinate System; 1.5 Algorithm Overview; 1.6 Conclusion; 1.7 Acknowledgments; Chapter 2 Optimizing a 3D UI Engine for Mobile Devices; Hyunwoo Ki 2.1 Overview; 2.2 Optimization Methods; 2.3 Conclusion; Bibliography; Chapter 3 A Shader-Based eBook Renderer; Andrea Bizzotto 3.1 Overview; 3.2 Page-Peeling Effect; 3.3 Enabling Two Pages Side-by-Side
3.4 Improving the Look and Antialiasing Edges3.5 Direction-Aligned Triangle Strip; 3.6 Performance Optimizations and Power Consumption; 3.7 Putting it Together; 3.8 Future Work; 3.9 Conclusion; 3.10 Acknowledgments; Bibliography; Chapter 4 Post-Processing Effects on Mobile Devices; Marco Weber and Peter Quayle 4.1 Overview; 4.2 Technical Details; 4.3 Case Study: Bloom; 4.4 Implementation; 4.5 Conclusion; Bibliography; Chapter 5 Shader-Based Water Effects; Joe Davis and Ken Catterall 5.1 Introduction; 5.2 Techniques; 5.3 Optimizations; 5.4 Conclusion; Bibliography
Chapter 6 Realistic Real-Time Skin Rendering on MobileRenaldas Zioma and Ole Ciliox 6.1 Introduction; 6.2 Overview; 6.3 Power of Mobile GPU; 6.4 Implementation; 6.5 Results; 6.6 Summary; Bibliography; Chapter 7 Deferred Rendering Techniques on Mobile Devices; Ashley Vaughan Smith 7.1 Introduction; 7.2 Review; 7.3 Overview of Techniques; 7.4 OpenGL ES Extensions; 7.5 Conclusion and Future Work; Bibliography; Chapter 8 Bandwidth Efficient Graphics with the ARM Mali GPUs; Marius Bj˝rge 8.1 Introduction; 8.2 Shader Framebuffer Fetch Extensions; 8.3 Shader Pixel Local Storage
8.4 Deferred Shading Example8.5 Conclusion; Bibliography; Chapter 9 Efficient Morph Target Animation Using OpenGL ES 3.0; James L. Jones 9.1 Introduction; 9.2 Previous Work; 9.3 Morph Targets; 9.4 Implementation; 9.5 Conclusion; 9.6 Acknowledgments; Bibliography; Chapter 10 Tiled Deferred Blending; Ramses Ladlani 10.1 Introduction; 10.2 Algorithm; 10.3 Implementation; 10.4 Optimizations; 10.5 Results; 10.6 Conclusion; Bibliography; Chapter 11 Adaptive Scalable Texture Compression; Stacy Smith 11.1 Introduction; 11.2 Background; 11.3 Algorithm; 11.4 Getting Started; 11.5 Using ASTC Textures
11.6 Quality Settings11.7 Other Color Formats; 11.8 3D Textures; 11.9 Summary; Bibliography; Chapter 12 Optimizing OpenCL Kernels for the ARM Mali-T600 GPUs; Johan Gronqvist and Anton Lokhmotov 12.1 Introduction; 12.2 Overview of the OpenCL Programming Model; 12.3 ARM Mali-T600 GPU Series; 12.4 Optimizing the Sobel Image Filter; 12.5 Optimizing the General Matrix Multiplication; Bibliography; Chapter 13 Hybrid Ray Tracing on a PowerVR GPU; Gareth Morgan 13.1 Introduction; 13.2 Review; 13.3 Combining Ray Tracing with Rasterization; 13.4 Hard Shadows; 13.5 Soft Shadows; 13.6 Re ections
Summary "This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering rendering techniques in computer graphics. It covers ready-to-use ideas and procedures that can help solve many computer graphics programming challenges. The articles by leading programmerscontained in this volume reflects the methods and techniques used to sample real-world phenomenon or to model special effects using these methods and techniques in their work."--Provided by publisher
Bibliography Includes bibliographical references
Notes Description based on print version record; title from PDF title page, viewed (08/28/2020)
Subject Computer graphics.
Graphics processing units -- Programming
Pocket computers -- Programming
Mobile computing.
Rendering (Computer graphics)
Computer Graphics
computer graphics.
TECHNOLOGY & ENGINEERING -- Mechanical.
Rendering (Computer graphics)
Pocket computers -- Programming.
Mobile computing.
Computer graphics.
Information visualization.
Form Electronic book
Author Engel, Wolfgang F., editor
LC no. 2020691275
ISBN 9781351137980
1351137980
9781351138000
1351138006
1351137999
9781351137973
9781351137997
1351137972