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Book Cover
E-book
Author Engel, Wolfgang F.

Title GPU Pro 7 : Advanced Rendering Techniques
Published Natick : CRC Press, 2016

Copies

Description 1 online resource (322 pages)
Contents Front Cover; Contents; Acknowledgments; Web Materials; I. Geometry Manipulation; 1. Deferred Snow Deformation in Rise of the Tomb Raider; 2. Catmull-Clark Subdivision Surfaces; II. Lighting; 1. Clustered Shading: Assigning Lights Using Conservative Rasterization in DirectX 12; 2. Fine Pruned Tiled Light Lists; 3. Deferred Attribute Interpolation Shading; 4. Real-Time Volumetric Cloudscapes; III. Rendering; 1. Adaptive Virtual Textures; 2. Deferred Coarse Pixel Shading; 3. Progressive Rendering Using Multi-frame Sampling; IV. Mobile Devices
1. Efficient Soft Shadows Based on Static Local Cubemap2. Physically Based Deferred Shading on Mobile; V. 3D Engine Design; 1. Interactive Cinematic Particles; 2. Real-Time BC6H Compression on GPU; 3. A 3D Visualization Tool Used for Test Automation in the Forza Series; 4. Semi-static Load Balancing for Low-Latency Ray Tracing on Heterogeneous Multiple GPUs; VI. Compute; 1. Octree Mapping from a Depth Camera; 2. Interactive Sparse Eulerian Fluid; About the Editors; About the Contributors; Back Cover
Summary The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike
Bibliography Includes bibliographical references
Notes Print version record
Subject Computer graphics
Rendering (Computer graphics)
Real-time data processing.
computer graphics.
COMPUTERS -- Computer Graphics.
Computer graphics
Real-time data processing
Rendering (Computer graphics)
Form Electronic book
ISBN 9781498742542
1498742548