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Book Cover
E-book

Title GPU Pro 6 : advanced rendering techniques / edited by Wolfgang Engel
Published Boca Raton, FL : CRC Press, [2016]
©2016

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Description 1 online resource (xvii, 553 pages) : illustrations
Contents Part 1 Part I: Geometry Manipulation / Wolfgang Engel -- chapter I 1: Dynamic GPU Terrain / David Pangerl -- chapter I Bandwidth-Eifficient Procedural Meshes in the GPU via Tessellation / Gustavo Bastos Nunes and Joa˜o Lucas Guberman Raza -- chapter I 3: Real-Time Deformation of Subdivision Surfaces on Object Collisions / Henry Scha¨fer, Matthias Nießner, Benjamin Keinert, and Marc Stamminger -- chapter I 4: Realistic Volumetric Explosions in Games / Alex Dunn -- part 2 Part II: Rendering / Christopher Oat -- chapter II 1: Next-Generation Rendering in Thief / Peter Sikachev -- chapter II 2: Grass Rendering and Simulation with LOD / Dongsoo Han -- chapter II 3: Hybrid Reconstruction Antialiasing / Michal Drobot -- chapter II 4: Real-Time Rendering of Physically Based Clouds Using Precomputed Scattering / Egor Yusov -- chapter II Sparse Procedural Volume Rendering Doug McNabb -- part 3 Part III: Lighting -- chapter III 1: Real-Time Lighting via Light Linked List / Abdul Bezrati -- chapter III Deferred Normalized Irradiance Probes John Huelin, Benjamin Rouveyrol, and Bartlomiej Wroński -- chapter III Volumetric Fog and Lighting Bartlomiej Wroński -- chapter III Physically Based Light Probe Generation on GPU Ivan Spogreev -- chapter III 5: Real-Time Global Illumination Using Slices / Hugh Malan -- part 4 Part IV: Shadows / Wolfgang Engel -- chapter IV Practical Screen-Space Soft Shadows Márton Tamás and Viktor Heisenberger -- chapter IV Tile-Based Omnidirectional Shadows Hawar Doghramachi -- chapter IV 3: Shadow Map Silhouette Revectorization / Vladimir Bondarev -- part 5 Part V: Mobile Devices / Marius Bjørge -- chapter V 1: Hybrid Ray Tracing on a PowerVR GPU / Gareth Morgan -- chapter V 2: Implementing a GPU-Only Particle-Collision System with ASTC 3D Textures and OpenGL ES 3.0 / Daniele Di Donato -- chapter V 3: Animated Characters with Shell Fur for Mobile Devices / Andrew Girdler -- chapter V 4: High Dynamic Range Computational Photography on Mobile GPUs / Simon McIntosh-Smith -- part 6 Part VI: Compute / Carsten Dachsbacher -- chapter VI 1: Compute-Based Tiled Culling / Jason Stewart -- chapter VI 2: Rendering Vector Displacement-Mapped Surfaces in a GPU Ray Tracer / Takahiro Harada -- chapter VI 3: Smooth Probabilistic Ambient Occlusion for Volume Rendering / Thomas Kroes -- part 7 Part VII: 3D Engine Design / Wessam Bahnassi -- chapter VII 1: Block-Wise Linear Binary Grids for Fast Ray-Casting Operations / Holger Gruen -- chapter VII 2: Semantic-Based Shader Generation Using Shader Shaker / Michael Delva -- chapter VII 3: ANGLE: Bringing OpenGL ES to the Desktop / Shannon Woods
Summary "This sixth edition of a popular reference covers advanced rendering techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. It includes topics on: geometry manipulation; rendering techniques; handheld devices programming; effects in image space; shadows; 3D engine design; graphics related tools; environmental effects and a dedicated section on general purpose GPU programming that will cover CUDA, DirectCompute and OpenCL examples"-- Provided by publisher
Notes "An A.K. Peters book."
Bibliography Includes bibliographical references
Notes Online resource; title from title page (Safari, viewed December 14, 2015)
Subject Rendering (Computer graphics)
Graphics processing units -- Programming
Computer graphics
Real-time data processing.
Digital video.
Computer Graphics
computer graphics.
COMPUTERS -- Computer Graphics.
COMPUTERS -- Programming -- Games.
Computer graphics
Digital video
Real-time data processing
Rendering (Computer graphics)
Form Electronic book
Author Engel, Wolfgang F., editor
LC no. 2015006268
ISBN 9781482264623
1482264625
Other Titles Graphical processing units Pro six