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Book Cover
E-book

Title GPU Pro 4 : advanced rendering techniques / edited by Wolfgang Engel
Published Boca Raton : CRC Press, Taylor & Francis Group, 2013

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Description 1 online resource (xv, 365 pages)
Contents 1. Geometry manipulation / Wolfgang Engel -- 2. Rendering / Christopher Oat and Carsten Dachsbacher -- 3. Image space / Michal Valient -- 4. Shadows / Wolfgang Engel -- 5. Game engine design / Wessam Bahnassi -- 6. GPGPU / Sb̌astien St-Laurent
Summary "With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geometry manipulation, rendering techniques, handheld devices programming, effects in image space, shadows, 3D Engine Design, and graphics related tools, environmental effects. The book contains a dedicated section on General Purpose GPU Programming that covers CUDA, DirectCompute and OpenCL examples"-- Provided by publisher
Notes "An A K Peters Book."
Bibliography Includes bibliographical references
Notes Print version record
Subject Rendering (Computer graphics)
Graphics processing units -- Programming
Computer graphics
Real-time data processing.
computer graphics.
COMPUTERS -- Computer Graphics.
COMPUTERS -- Programming -- Games.
COMPUTERS -- Image Processing.
COMPUTERS -- Digital Media -- Graphics Applications.
PHOTOGRAPHY -- Techniques -- Digital.
TECHNOLOGY & ENGINEERING -- Imaging Systems.
Computer graphics
Real-time data processing
Rendering (Computer graphics)
Form Electronic book
Author Engel, Wolfgang F
ISBN 9781466567443
1466567449
9781299704527
1299704522
9780429165177
042916517X