Description |
1 online resource (xv, 365 pages) |
Contents |
1. Geometry manipulation / Wolfgang Engel -- 2. Rendering / Christopher Oat and Carsten Dachsbacher -- 3. Image space / Michal Valient -- 4. Shadows / Wolfgang Engel -- 5. Game engine design / Wessam Bahnassi -- 6. GPGPU / SbĚastien St-Laurent |
Summary |
"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geometry manipulation, rendering techniques, handheld devices programming, effects in image space, shadows, 3D Engine Design, and graphics related tools, environmental effects. The book contains a dedicated section on General Purpose GPU Programming that covers CUDA, DirectCompute and OpenCL examples"-- Provided by publisher |
Notes |
"An A K Peters Book." |
Bibliography |
Includes bibliographical references |
Notes |
Print version record |
Subject |
Rendering (Computer graphics)
|
|
Graphics processing units -- Programming
|
|
Computer graphics
|
|
Real-time data processing.
|
|
computer graphics.
|
|
COMPUTERS -- Computer Graphics.
|
|
COMPUTERS -- Programming -- Games.
|
|
COMPUTERS -- Image Processing.
|
|
COMPUTERS -- Digital Media -- Graphics Applications.
|
|
PHOTOGRAPHY -- Techniques -- Digital.
|
|
TECHNOLOGY & ENGINEERING -- Imaging Systems.
|
|
Computer graphics
|
|
Real-time data processing
|
|
Rendering (Computer graphics)
|
Form |
Electronic book
|
Author |
Engel, Wolfgang F
|
ISBN |
9781466567443 |
|
1466567449 |
|
9781299704527 |
|
1299704522 |
|
9780429165177 |
|
042916517X |
|