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Book Cover
E-book

Title GPU Pro 3 : advanced rendering techniques / edited by Wolfgang Engel
Published Boca Raton, FL : A K Peters/CRC Press, [2012]
©2012

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Description 1 online resource
Contents I. Geometry manipulation -- II. Rendering -- III. Global illumination effects -- IV. Shadows -- V. 3D Engine Design -- VI. GPGPU
Summary "This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"-- Provided by publisher
Bibliography Includes bibliographical references
Notes Print version record
Subject Rendering (Computer graphics)
Graphics processing units -- Programming
Computer graphics
Real-time data processing.
computer graphics.
COMPUTERS -- Computer Graphics.
COMPUTERS -- Programming -- Games.
COMPUTERS -- Image Processing.
COMPUTERS -- Digital Media -- Graphics Applications.
PHOTOGRAPHY -- Techniques -- Digital.
TECHNOLOGY & ENGINEERING -- Imaging Systems.
Computer graphics
Real-time data processing
Rendering (Computer graphics)
Form Electronic book
Author Engel, Wolfgang F
LC no. 2011043868
ISBN 9781439887820
1439887829
9781439887943
1439887942
1283596547
9781283596541
Other Titles GPU Pro three