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Book Cover
Book
Author Pias, Claus, author

Title Computer game worlds / Claus Pias ; translated from the German by Valentine A. Pakis
Edition First edition
Published Zurich : Diaphanes, 2017

Copies

Location Call no. Vol. Availability
 W'PONDS  794.8 Pia/Cgw  AVAILABLE
Description 355 pages : illustrations ; 24 cm
Contents Contents note continued: Working through Labyrinths -- Graphs and Networks -- Memex -- The Best World -- pt. III STRATEGY -- 13."That Naive Concept of Utility" -- 14.Chess and Computers -- 15.Tactical Chess and War Games -- Hellwig's "Tactical Game" -- Hoverbeck and Chamblanc -- Reisswitz's Kriegsspiel... -- ...And Its Successors -- 16.Operations Research and the Weather -- Lanchester's Law -- Operations Research -- Vilhelm Bjerknes -- Richardson's Theater of Computers -- John von Neumann -- 17.The 1950s -- Computer Games -- Cellular Automata -- Politics and Society -- Game Theory and the Cold War -- 18.The 1960s -- Vietnam -- Integration -- Criticism of Game Theory -- Object-Oriented Programming -- 19.The 1970s -- Computers for Everyone -- Pedagogical Postgame
Machine generated contents note: pt. I ACTION -- 1.Kairos -- 2.Experimental Psychology -- 3.Army Mental Tests -- 4.Ergonomics -- First Digression: Instances of Notation -- Second Digression: Heroes of Work -- Third Digression: Organic Contructs -- 5.Calculating Motion -- The Differential Analyzer -- Project Pigeon -- 6.Visibility and Commensurability -- Whirlwind and the Issue of Interruption -- Image Processing in the Williams Tube -- SAGE -- The TX-0 and the Techno-Logic of Hackers -- Spacewar -- Sensorama -- 7.A New Ergonomics -- Sketchpad -- Humans as Stopgaps -- Word Processing as a Shooter Game -- Xerox Star -- 8.Computer Games -- Odyssey -- Pong -- pt. II ADVENTURE -- 9.Caves -- 10.The Construction of the Artificial World -- Being (Das Sein)... -- ...The Being (das Seiende)... -- ...And "Technological Language" -- Soft Modernity -- 11.Narratives -- Nuclei and Catalyses -- Thinking "Red" -- Soap Operas -- 12.Programs, Labyrinths, Graphs -- Flowcharts --
Notes Ph.D Bauhaus-Universität Weimar 2000
Bibliography Includes bibliographical references (pages 327-347) and index
Subject Computer games -- History.
Computer games -- Programming -- History.
Electronic games -- History.
LC no. 2018397379
ISBN 9783035800135 (English edition : pbk.)
Other Titles Computer Spiel Welten. English