Game production overview -- Roles on the team -- Formal production processes -- Legal information -- Developer and publisher relationships -- Hiring and retaining talent -- Teams -- Effective communication -- Voiceover -- Music -- Motion capture -- Marketing and public relations -- Concept -- Game requirements -- Game plan -- Production cycle -- Production techniques -- Making builds -- Software ratings -- Localization -- Testing -- Code releasing -- Postmortems -- Closing kits -- Glossary -- Resources -- Interviewee biographies
Notes
Includes index
Bibliography
Includes bibliographical references (pages 397-400) and index