Description |
ix, 171 pages : illustrations ; 24 cm |
Contents |
Machine generated contents note: The Adorno Paradox -- Against Method -- Analogue/Digital Splice -- Boredom and Analogue Nostalgia -- The Digital Spectacular -- Disposable Aesthetics -- DV Humanism -- Filmless Films -- Frame Dragging -- The Ideology Of The Long Take -- Image/Text -- Incompleteness -- Interfaces -- iPod Experiment -- Ironic Mode -- Looking At Yourself Looking: Avatar As Spectator -- Media As Its Own Theory -- Mobile Viewing -- Moving Space In The Frame, And A Note On Film Theory -- Natural Time -- Nonlinear -- Pausing -- Punk -- Realism -- Real Time -- The Real You -- Remainders -- Sampling -- Secondary Becomes Primary -- Self-deconstructing Narratives -- Shaky Camera -- Shoot! [Si Gira] -- Simultaneous Cinema -- Small Screens -- Target Video -- Time, Memory -- Time-Shifting -- Tmesis: Skimming And Skipping -- Undirected Films -- Viewer Participation -- Virtual Humanism: Part 1 -- Virtual Humanism: Part 2 -- Visible Language, Spring 1977 |
Summary |
Cinema in the digital age examines the fate of cinema in this new era, paying special attention not only to the technologies that are reshaping film, but to the cultural meaning of those technologies |
Analysis |
Cinema (Film studies) |
Notes |
Formerly CIP. Uk |
Bibliography |
Includes bibliographical references (pages 161-171) |
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Includes filmography: pages 157-160 |
Subject |
Digital cinematography.
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Digital media -- Influence.
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Motion pictures -- Aesthetics.
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Motion pictures -- Technological innovations.
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Motion pictures.
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ISBN |
1905674856 (paperback) |
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1905674864 (hbk.) |
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9781905674855 (paperback) |
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9781905674862 (hbk.) |
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