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Book Cover
E-book
Author Van Verth, James M

Title Essential Mathematics for Games and Interactive Applications : a Programmer's Guide
Published Burlington : Elsevier, 2008

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Description 1 online resource (705 pages)
Series Essential Mathematics for Games and Interactive Applications
Essential Mathematics for Games and Interactive Applications
Contents Front Cover; Essential Mathematics for Games and Interactive Applications; Copyright Page; About the Authors; Table of Contents; Preface; Introduction; Chapter 1. Real-World Computer Number Representation; Chapter 2. Vectors and Points; Chapter 3. Matrices and Linear Transformations; Chapter 4. Affine Transformations; Chapter 5. Orientation Representation; Chapter 6. Viewing and Projection; Chapter 7. Geometry and Programmable Shading; Chapter 8. Lighting; Chapter 9. Rasterization; Chapter 10. Interpolation; Chapter 11. Random Numbers; Chapter 12. Intersection Testing
Summary Let Jim Van Verth and Lars Bishop, Lead Engineers at Ubisoft and NVIDIA bring you the essential math game programmers get what is needed to create cutting-edge video games
Bibliography Includes bibliographical references and index
Notes Print version record
Subject Video games -- Programming.
Three-dimensional display systems -- Mathematics
Video games -- Programming
Three-dimensional display systems -- Mathematics
Form Electronic book
Author Bishop, Lars M
ISBN 9780080878614
008087861X
1281325376
9781281325372