Surveying the looking glass life -- Relevance processing in 21st century screen culture -- Postmodern ethnography of everyday life -- iOS as a cognitive map within hyper-mediated culture -- Apps as gamification in everyday life -- Mobile applications as equipment for living in a hyper-mediated culture of technique
Summary
This book explores the role of mobile technologies in everyday life via the extended case study of Apple's mobile operating system (iOS) for the iPhone, iPad, and iPod. It is relevant to researchers/scholars as well as students interested in finding tools for making sense of their complicated media-saturated social world
Bibliography
Includes bibliographical references and index
Notes
Print version record and CIP data provided by publisher