Description |
1 online resource (254 pages) : illustrations |
Contents |
For -- and -- About ISTE -- About the Editor -- Contents -- Preface -- Introduction -- Authentic Activities -- Standards for Language Arts and Technology -- Chapter Descriptions -- Section I -- The Digital-Age Booktalker -- The Need to Reach All Students -- Digital Book Trailers Entice Others to Read -- Using Animoto to Create Student Book Trailers -- Standards Addressed -- Conclusion -- Sample Booktalkers -- References -- Creating Online Animations to Pitch Original Short Stories -- Animation to Sell Their Stories |
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Assessment and Standards AddressedConclusion: The Impact of Visual Literacy -- The 20-Shot Short Story -- Background -- Tech Equipment -- Implementation -- Assessment -- Standards Addressed -- Conclusion -- Digital Movie Projects Foster Literacy Growth Across the Curriculum -- Moviemaking: Now an Accessible Classroom Activity -- Organizing and Contextualizing for Successful Classroom Moviemaking -- Planning, Writing, and Preparing -- Storyboarding and Scriptwriting -- Rehearsing, Shooting, and Publishing -- Standards Addressed |
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Do-It-Yourself Digital 3D StorytellingBackground -- Keys to Project Success -- Procedures -- } -- Assessment and Standards Addressed -- Concluding Thoughts -- References -- Section II -- Online Literature Circles, Quick Writes, and More -- Putting the Idea to Work -- Literacy Applications -- Literature Circles and More -- Assessment and Standards Addressed -- Conclusion -- Resources -- Honoring Student Voice Through Blogging -- Background -- Beginning Our Blogging Journey -- How to Set Up Blogs -- Beyond the Basics -- Reflections on the Project |
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Assessment and Standards AddressedSection III -- Graphic Novel�Style Writing Projects -- Why Graphic Novels? -- Tools and Techniques -- Microsoft Word -- A Wide Variety of Applications -- A Unique Platform for Improving Writing Skills -- Standards Addressed -- Conclusion -- Interactive Fiction -- IF = Excitement and Motivation for Reading and Writing -- Learning with Interactive Fiction -- Resources Required -- Implementation -- From Reader to Writer -- Student Population -- Student Work Sample -- Assessment and Standards Addressed |
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Further ReadingLanguage Learning between the Panels -- A Tale of Two Comics -- Technology -- Shakespeare, Comics, and Performance -- ELL and Special Needs -- Assessment and Standards Addressed -- Conclusion -- References -- Section IV -- Building Literacy Radiolab-Style -- Background of Practice -- Setting Things Up -- Writing, Recording, and Editing -- Assessment and Standards Addressed -- Conclusion: Learning from the NPR Radiolab Model -- References -- Crafting an Argumentative Essay with Evernote -- Mrs. Smith�s Digital Writing Workshop |
Bibliography |
Includes bibliographical references and index |
Notes |
Print version record |
Subject |
Language arts -- Computer-assisted instruction
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Language arts -- Computer network resources
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Language arts -- Audio-visual aids
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Computers and literacy.
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Educational technology.
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EDUCATION -- Elementary.
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Computers and literacy
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Educational technology
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Language arts -- Audio-visual aids
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Language arts -- Computer-assisted instruction
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Language arts -- Computer network resources
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Form |
Electronic book
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Author |
Gura, Mark, editor.
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ISBN |
9781564844828 |
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156484482X |
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9781564845467 |
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156484546X |
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