Description |
1 online resource |
Series |
Brill's studies in intellectual history, 0920-8607 ; volume 270 |
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Brill's studies on art, art history, and intellectual history ; volume 21 |
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Brill's studies in intellectual history ; v. 270.
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Brill's studies in intellectual history. Brill's studies on art, art history, and intellectual history ; v. 21.
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Summary |
Suzanne Karr Schmidt's Interactive and Sculptural Printmaking in the Renaissance tells the story of a hands-on genre of prints: how innovative paper engineering redefined the relationship of early modern viewers to art, humanism, and science. Interactive and sculptural prints pervaded the European reading market of the sixteenth and seventeenth centuries. Single sheets and book illustrations featured movable flaps and dials, and functioned as kits to build three-dimensional scientific instruments. These hybrid constructions-part text, part image, and part sculpture-engaged readers; so did the polemical, satirical, and, occasionally, erotic content. By manipulating dials and flaps, or building and using the instruments, viewers learned to think through images as well as words, interacting visually with desires, social critique, and knowledge itself |
Notes |
Based on the author's thesis (Yale University, 2006) under the title: Art. A user's guide : Interactive and sculptural printmaking in the Renaissance |
Bibliography |
Includes bibliographical references and index |
Notes |
Description based on online resource; title from digital title page (viewed on November 03, 2021) |
Subject |
Prints, Renaissance -- Themes, motives
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Prints, European -- 17th century -- Themes, motives
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Interactive prints -- Europe
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Art and society -- Europe -- History -- 16th century
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Art and society -- Europe -- History -- 17th century
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Art and society
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Interactive prints
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Prints, European -- Themes, motives
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Europe
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Genre/Form |
History
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Form |
Electronic book
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LC no. |
2017045390 |
ISBN |
9789004354135 |
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9004354131 |
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