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Book Cover
E-book
Author INTETAIN (Conference) (8th : 2016 : Utrecht, Netherlands)

Title Intelligent technologies for interactive entertainment : 8th International Conference, INTETAIN 2016, Utrecht, the Netherlands, June 28-30, 2016, Revised selected papers / Ronald Poppe, John-Jules Meyer, Remco Veltkamp, Mehdi Dastani (eds.)
Published Cham, Switzerland : Springer, [2016]
©2017

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Description 1 online resource (xi, 300 pages) : illustrations
Series Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 1867-8211 ; 178
Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering ; 178. 1867-8211
Contents Intro; Preface; Organization; Contents; Serious Games; Designing Collaborative Games for Children Education on Sustainable Development; 1 Introduction; 2 Theoretical Background; 3 WaterOn!; 3.1 The Game Design; 3.2 Interaction Design; 4 Results and Discussion; 5 Conclusions; References; Towards Serious Gaming for Communication Training -- A Pilot Study with Police Academy Students; Abstract; 1 Introduction; 2 Theoretical Basis; 2.1 Focus of This Pilot Study: The 'Door Scene'; 3 Training Environment; 4 Pilot Study; 4.1 Participants; 4.2 Procedure; 4.3 Questionnaire; 5 Results; 6 Discussion
AcknowledgmentsReferences; A Serious Game for Learning Social Networking Literacy by Flaming Experiences; Abstract; 1 Introduction; 2 A Serious Game for Learning SNS Manners by Flaming Experiences; 2.1 Inputting; 2.2 Tweeting; 2.3 Flaming; 2.4 Strategy for Getting Children to Tweet; 2.5 Experimental Control System; 3 The Experiments; 4 Results; 5 Discussion; 6 Summary; References; Game@School. Teaching Through Gaming and Mobile-Based Tutoring Systems; 1 Introduction; 2 Background; 3 Overall Architecture; 4 The Android App; 5 Preliminary Evaluation; 6 Related Work; 7 Concluding Remarks
4.1 Clustering Performance4.2 Retrieval Performance; 4.3 Resulting Index; 5 Conclusion; References; Hold Me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation; Abstract; 1 Introduction; 2 Overcoming Separation in Long Distance Relationships; 3 Development of an Interactive Good Night Pillow Pair; 3.1 Good Night Pillow Concept; 3.2 Technical Implementation; 4 Prototype Evaluation; 4.1 Evaluation Method and General Procedure; 4.2 Results; 4.3 Discussion; 5 Conclusion and Future Work; References; Analyzing Fear Using a Single-Sensor EEG Device; Abstract
1 Introduction2 Background; 3 Method; 4 Results; 4.1 Subjective Feelings; 4.2 Brainwaves in Calm and Fearful State; 4.3 Rotary Meter Values and EEG Peak Levels; 5 Discussion; 5.1 Peaks in Calm and Fearful State; 5.2 Brainwaves in Calm and Fearful State; 5.3 Subjective Feelings; 5.4 Rotary Meter Values and EEG Peak Levels; 6 Conclusion; Acknowledgements; References; Persuasion and Motivation; Design of an Adaptive Persuasive Mobile Application for Stimulating the Medication Adherence; 1 Introduction; 2 Persuasion Strategy; 3 Adaptive Persuasive Mobile Application Architecture
Summary This book constitutes the refereed proceedings of the 8th International Conference on Intelligent technologies for Interactive Entertainment, INTETAIN 2016, held in Utrecht, The Netherlands, in June 2016. The 19 full papers, 5 short and 6 workshop papers were selected from 49 submissions and present novel interactive techniques and their application in entertainment, education, culture and art. The papers are grouped in six thematic sessions: serious games, novel applications and tools, exertion games, persuasion and motivation, interaction technologies and game studies
Notes Includes author index
Bibliography Includes bibliographical references and author index
Notes Online resource; title from PDF title page (SpringerLink, viewed December 5, 2016)
Subject Interactive multimedia -- Congresses
Entertainment computing -- Congresses
Artificial intelligence -- Congresses
User interface design & usability.
Artificial intelligence.
Information technology: general issues.
Educational equipment & technology, computer-aided learning (Calif.)
Computer vision.
Graphical & digital media applications.
Computers -- User Interfaces.
Computers -- Intelligence (AI) & Semantics.
Computers -- Data Processing.
Education -- Computers & Technology.
Computers -- Computer Vision & Pattern Recognition.
Computers -- Interactive & Multimedia.
Artificial intelligence
Entertainment computing
Interactive multimedia
Genre/Form proceedings (reports)
Conference papers and proceedings
Conference papers and proceedings.
Actes de congrès.
Form Electronic book
Author Poppe, Ronald, editor
Meyer, John-Jules Ch, editor
Veltkamp, Remco C., 1963- editor.
Dastani, Mehdi, editor.
ISBN 9783319496160
3319496166
3319496158
9783319496153
Other Titles INTETAIN 216