Limit search to available items
Book Cover
E-book
Author Prakash, Edmond C., author.

Title Transforming learning and IT management through gamification / Edmond C. Prakash, Madhusudan Rao
Published Cham : Springer, 2015

Copies

Description 1 online resource (xi, 119 pages) : illustrations (some color)
Series International series on computer entertainment and media technology, 2364-947X
International series on computer entertainment and media technology (Springer (Firm))
Contents Introduction -- Issues faced by IT Managers, Educators and Policy Makers -- Introduction to Gamification -- Introduction to Gamification in Enterprises -- Gamification in Informal Education environments: A Case Study -- Gamification in Enterprise: A Case Study -- How gamification helps Managers -- Implementing a gamification solution
Summary This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to increase engagement within an enterprise. Several successful case studies in Gamification are presented, which present new practical tips for Gamification for IT Management. By introducing general IT management concepts related to the specific environment managers work in, the authors then detail the benefits of introducing gamification in this very environment to resolve business issues. IT Managers, as well as HR professionals, Group Heads and Delivery Leaders will find this be a useful resource to understand how Gamification can improve their everyday work. The book can also be used as a reference for engaging learners and employees to improve their productivity in organizations
Analysis computerwetenschappen
computer sciences
informatiesystemen
information systems
communicatie
communication
bedrijfsvoering
management
Information and Communication Technology (General)
Informatie- en communicatietechnologie (algemeen)
Bibliography Includes bibliographical references
Notes Online resource; title from PDF title page (SpringerLink, viewed August 13, 2015)
Subject Information technology -- Computer-assisted instruction
Information technology -- Management.
Educational games.
Information architecture.
Management & management techniques.
Computer networking & communications.
COMPUTERS -- Computer Literacy.
COMPUTERS -- Computer Science.
COMPUTERS -- Data Processing.
COMPUTERS -- Hardware -- General.
COMPUTERS -- Information Technology.
COMPUTERS -- Machine Theory.
COMPUTERS -- Reference.
Educational games
Information technology -- Computer-assisted instruction
Information technology -- Management
Form Electronic book
Author Rao, Madhusudan, author
ISBN 9783319186993
331918699X
3319186981
9783319186986