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E-book

Title Handbook of multimedia for digital entertainment and arts / Borko Furht, editor
Published Dordrecht ; London : Springer, 2009

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Description 1 online resource (xvi, 769 pages) : illustrations
Contents Personalized movie recommendation / George Lekakos, Matina Charami, and Petros Caravelas -- Cross-category recommendation for multimedia content / Naoki Kamimaeda, Tomohiro Tsunoda, and Masaaki Hoshino -- Semantic-based framework for integration and personalization of television related media / Pieter Bellekens, Lora Aroyo, and Geert-Jan Houben -- Personalization on a peer-to-peer television system / Jun Wang [and others] -- A target advertisement system based on TV viewer's profile reasoning / Jeongyeon Lim [and others] -- Digital video quality assessment algorithms / Anush K. Moorthy, Kalpana Seshadrinathan, and Alan C. Bovik -- Countermeasures for time-cheat detection in multiplayer online games / Stefano Ferretti -- Zoning issues and area of interest management in massively multiplayer online games / Dewan Tanvir Ahmed and Shervin Shirmohammadi -- Cross-modal approach for karaoke artifacts correction / Wei-Qi Yan and Mohan S. Kankanhalli -- Dealing bandwidth to mobile clients using games / Anastasis A. Sofokleous and Marios C. Angelides -- Hack-proof synchronization protocol for multi-player online games / Yeung Siu Fung and John C.S. Lui -- Collaborative movie annotation / Damon Daylamani Zad and Henry Agius -- Content based digital music management and retrieval / Jie Zhou and Linzing Xiao -- Incentive mechanisms for mobile music distribution / Marco Furini and Manuela Montangero -- Pattern discovery and change detection of online music query streams / Hua-Fu Li -- Music search and recommendation / Karlheinz Brandenburg [and others] -- Automated music video generation using multi-level feature-based segmentation / Jong-Chul Yoon, In-Kwon Lee, and Siwoo Byun -- Real-time content filtering for live broadcasts in TV terminals / Yong Man Ro and Sung Ho Jin -- Digital theater: dynamic theatre spaces / Sara Owsley Sood and Athanasios V. Vasilakos -- Video browsing on handheld devices / Wolfgang Hurst -- Projector-camera systems in entertainment and art / Oliver Bimber and Xubo Yang -- Believable characters / May Seif El-Masr [and others] -- Computer graphics using raytracing / Graham Sellers and Rastislav Lukac -- The 3D human motion control through refined video gesture annotation / Yohan Jin, Myunghoon Suk, and B. Prabhakaran -- Information technology and art: concepts and state of the practice / Salah Uddin Ahmed [and others] -- Augmented reality and mobile art / Ian Gwilt -- The creation process in digital art / Aderito Fernandes Marcos, Pedro Sergio Branco, and Nelson Troca Zagalo -- Graphical user interface in art / Ian Gwilt -- Storytelling on the web 2.0 as a new means of creating arts / Ralf Klamma, Yiwei Cao, and Matthiass Jarke -- A study of interactive narrative from user's perspective / David Milam, Magy Seif El-Nasr, and Ron Wakkary -- SoundScapes/artabilitation -- evolution of a hybrid human performance concept, method & apparatus where digital interactive media, the arts, & entertainment are combined / A.L. Brooks -- Natural interaction in intelligent spaces: designing for architecture and entertainment / Flavia Sparacino -- Mass personalization: social and interactive applications using sound-track identification / Michael Fink, Michele Covell, and Shumeet Baluja
Summary The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field. - Publisher
Analysis informatiesystemen
information systems
massamedia
mass media
machine vision
informatieontsluiting
information retrieval
informatieopslag
information storage
computerwetenschappen
computer sciences
patroonherkenning
pattern recognition
databasebeheer
database management
computernetwerken
computer networks
Information and Communication Technology (General)
Informatie- en communicatietechnologie (algemeen)
Bibliography Includes bibliographical references and index
Notes Print version record
Subject Interactive multimedia.
Digital media.
Multimedia systems.
Home entertainment systems -- Technological innovations
Entertainment computing.
Art and telecommunication.
SPORTS & RECREATION -- General.
Informatique.
Art and telecommunication
Digital media
Entertainment computing
Interactive multimedia
Multimedia systems
Multimedia
Genre/Form Aufsatzsammlung.
Form Electronic book
Author Furht, Borivoje.
ISBN 9780387890241
0387890246