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Book Cover
E-book
Author De Groot, Jerome, 1975- author.

Title Consuming history : historians and heritage in contemporary popular culture / Jerome de Groot
Edition Second edition
Published Abingdon, Oxon ; New York, NY : Routledge, 2016
©2016

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Description 1 online resource
Contents Pt. I The popular historian -- 1.The public historian, the historian in public -- The ǹew gardening' and the publicity historian -- History in public life: Gove and Putin -- History, historians, historiography and celebrity: Great Britons -- David Irving libel trial and aftermath -- 2.Popular history in print -- Narrative history -- Political diaries and witness accounts -- Autobiography, personal memoir and biography -- Historical biography -- The past for children: school and Horrible Histories -- The status of the popular history author -- Popular circulation: magazines -- Reception and consumption: reading groups and reader reviews -- 3.The historian in popular culture -- T̀hat's you, that is': historian as child, adventurer and hero -- Historian detectives -- pt. II Digital history -- 4.Genealogy and family history -- Àmateur' history, politicised identity -- Doing family history -- DNA genealogy: science in history -- 5.History online
Abundance, prosumption and enfranchisement -- Twitter and social media for historians -- Crowdsourcing, hacking and education: transcription, MOOCS, apps -- pt. III Performing and playing history -- 6.Historical re -- enactment -- Seeing and believing: re-enactment culture -- Combat re-enactment -- Re-enactment, place and CGI in historical documentary -- Living theatre: museums, live and living history -- Getting medievalish: anachronism, faires and banquets -- 7.Performing pastness, recycling culture and cultural re -- enactment -- Historical stage drama -- Music, performance and remakes -- Re-enactment and performance art -- The èxtreme historian': reinhabiting the past -- Historical pornography -- 8.History games -- First-person shoot 'em up history -- Civilization and disc contents: strategy games -- Wargames and scale models -- The prizewinning past -- pt. IV History on television -- 9.Contemporary historical documentary
Documentary as form: self-consciousness and diversion -- Ǹeither wholly fictional nor wholly factual': history on television -- C̀ontemporary, lively and egalitarian': Schama, Starkey, MacCulloch, Hughes -- 10.Reality, professional reality, celebrity and object history -- Empathy, authenticity and identity -- Reality history -- Immersive historical identity and celebrity revelation: Who Do You Think You Are? -- Antiques on television -- Selling historically -- 11.History on television around the world -- pt. V The h̀istorical' as cultural genre -- 12.Historical television: adaptation, original drama, comedy and time travel -- Adaptation and costume drama -- Developing the adaptation: sex and violence -- Original costume drama -- Comedy history -- Time travel and dreaming the past -- 13.Historical film -- National cinema, international audiences and historical film -- History in the movies in 2012 -- 13 -- The heritage debate and British film
14.Imagined histories: novels, plays and comics -- Historical novels -- T̀he unmodified Terror of keeping one's Latitude': linearity and futurity in Pynchon and Waters -- The self in history -- Graphic novels and hybrid genres -- pt. VI Material histories -- 15.The everyday historical: local history, antiques, metal-detecting -- Local history -- Community and local history websites -- Metal-detecting, popular archaeology, treasure hunting -- History as hobby: collecting and antiquing -- 16.Museums, tourism, gift shops and the historical experience -- Museum visits and historical experience -- Theories of the museum -- Museums and government -- Museum economics -- Digitisation and the online museum
Summary "Examines how history works in contemporary popular culture. Analysing a wide range of cultural entities from computer games to daytime television, it investigates the ways in which society consumes history and how a reading of this consumption can help us understand popular culture and issues of representation. In this second edition, Jerome de Groot probes how museums have responded to the heritage debate and how new technologies from online game-playing to Internet genealogy have brought about a shift in access to history, discussing the often conflicted relationship between 'public' and academic history and raising important questions about the theory and practice of history as a discipline. Fully revised throughout with up-to-date examples from sources such as 'Wolf Hall, ' 'Game of thrones' and '12 years a slave, ' this edition also includes new sections on the historical novel, gaming, social media and genealogy. It considers new, ground-breaking texts and media such as YouTube in addition to entities and practices, such as re-enactment, that have been underrepresented in historical discussion thus far."--Page i
Bibliography Includes bibliographical references and index
Notes Vendor-supplied metadata
Subject Public history.
History in popular culture.
HISTORY -- Civilization.
HISTORY -- Essays.
HISTORY -- Reference.
HISTORY -- Social History.
History in popular culture
Public history
Geschichtswissenschaft
Massenkultur
Musealisierung
Form Electronic book
ISBN 9781317277958
1317277953
9781315640754
1315640759
9781317277941
1317277945
9781317277965
1317277961