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E-book
Author Richter-Gebert, Jürgen, 1963-

Title The Cinderella. 2 manual : working with the interactive geometry software / Jürgen Richter-Gebert, Ulrich H. Kortenkamp
Published Heidelberg ; New York : Springer-Verlag Berlin Heidelberg, ©2012

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Description 1 online resource (xiv, 455 pages) : illustrations (some color)
Contents The Cinderella. 2 Manual -- Preface to Cinderella 2.6 -- Preface to Cinderella 2.0 -- Preface to Cinderella 1.2 -- Contents -- Part I General Concepts -- Chapter 1 Introduction -- 1.1 What Is Cinderella? -- 1.1.1 A Dynamic Geometry Program -- 1.1.1.1 Sample Applications -- Exact Drawings -- Geometric Calculator -- Interactive Worksheets and Student Exercises -- 1.1.1.2 Design and Features -- General Approaches -- Mathematical Consistency -- Modular Design -- Transformations and Transformation Groups -- Fractals
1.1.2 An Environment for Physics Simulation1.1.2.1 Sample Applications -- Virtual Physical Workbench -- Explaining -- 1.1.2.2 Design and Features Exact Integrators -- Interaction with Geometry -- Interaction with Scripting -- 1.1.3 A Programming Environment -- 1.1.3.1 Sample Applications -- Enhanced Drawing Output -- Programmatic Drawing -- Analysis of Mathematical Functions -- Controlling the Behavior of Constructions -- 1.1.3.2 Design and Features -- High-Level Functional Programming -- Real-Time Calculations -- Exact Timing -- Advanced Plotting
1.2 What Is New in Cinderella. 21.2.1 Enhanced Graphics Primitives -- Circular Arcs and Angle Marks -- Active Segments -- Polygon Modes -- Conic Modes -- Triangular Mesh -- Background Images -- PDF and Bitmap Export -- 1.2.2 Enhanced Animations, Traces and Loci -- New Animation Concept -- Traces -- Literal Loci -- 1.2.3 Transformation Geometry -- Transformations -- Transformation Groups -- Iterated Function Systems -- Bases (experimental feature) -- 1.2.4 Enhanced Construction Facilities -- Copy and Paste -- Tool from Selection -- Redefine
1.2.5 Fundamentally New Program PartsThe Inspector -- CindyScript -- CindyLab -- Pen-Driven Devices -- 1.3 Technical Background -- 1.4 Installation and Updating -- 1.4.1 Entering a License -- 1.4.2 Network licenses -- 1.4.3 Updating Cinderella -- Chapter 2 Theoretical Background -- 2.1 Problems in Interactive Geometry -- 2.1.1 Static Problems -- 2.1.2 Dynamic Problems -- 2.2 Projective Geometry -- 2.3 Homogeneous Coordinates -- 2.4 Complex Numbers -- 2.5 Measurements and Complex Numbers -- 2.5.1 Euclidean and Non-Euclidean Geometry
2.5.2 Cayley-Klein Geometries2.6 The Principle of Continuity -- Chapter 3 Quick-Start Tutorials -- 3.1 Pappus�s Theorem -- 3.1.1 Drawing Your First Point -- 3.1.2 Undoing an Operation -- 3.1.3 Moving a Point -- 3.1.4 Adding a Line -- 3.1.5 Adding More Lines -- 3.1.6 Creating Points of Intersection -- 3.1.7 Finishing the Drawing -- 3.1.8 Selecting and Changing the Appearance of a Drawing -- 3.1.9 Adding a Final Point and Proving a Theorem -- 3.1.10 Moving Points to Infinity -- 3.2 A Three-Bar Linkage -- 3.2.1 Making a Bar -- 3.2.2 Adding Two More Bars
Summary Cinderella. 2, the new version of the well-known interactive geometry software, has become an even more versatile tool than its predecessor. It now consists of three connected parts: An enhanced geometry component with new features like transformations and dynamic fractals, a simulation laboratory to explore basic laws of Newton mechanics, and an easy to use scripting language that enables any user to quickly extend the software even further. The Cinderella. 2 Manual is the first book to offer complete instruction and techniques for using Cinderella. 2. It contains a wealth of examples, in particular for the CindyScript language which interacts smoothly with the geometry and simulation components, and a complete reference. Cinderella. 2 is Math in Motion all the way, and this book provides comprehensive documentation from start to finish
Analysis Computer science
Geometry
Electronics and Microelectronics, Instrumentation
Classical Continuum Physics
Programming Techniques
Notes English
SUBJECT Cinderella (Computer file) http://id.loc.gov/authorities/names/n00004359
Cinderella (Computer file) fast
Subject Geometry -- Data processing
Geometry -- Interactive multimedia
Mathematics.
Algorithms
Mathematics
Software
algorithms.
software.
Geometría -- Datos-Tratamiento
Matemáticas
Mathematics
Geometry
Geometry -- Data processing
Genre/Form Interactive multimedia
Form Electronic book
Author Kortenkamp, Ulrich H.
ISBN 9783540349266
354034926X
3540349243
9783540349242