Description |
xxii, 271 pages : color illustrations ; 26 cm + 1 DVD-Rom (4 3/4 in.) |
Series |
Game development essentials |
|
Game development essentials.
|
Contents |
Introduction -- Pt. I. Origins & planning. 1. History : where did online games come from? -- 2. Constraints : understand the issues before designing -- 3. Organization : make a plan before you start -- Pt. II. Design & marketing. 4. Content : a structural approach -- 5. Gameplay : multiplayer expectations -- 6. Spin : keep community & marketing in mind -- Pt. III. Launch & beyond. 7. Live! : life after launch -- 8. The business : understanding the bottom line -- 9. Endgame : bringing everything together |
Notes |
"This book provides an overview of online game development-complete with historical background, dimensions, strategies, and future predictions" -- P. x |
Bibliography |
Includes bibliographical references (pages 258-262) and index |
Subject |
Computer adventure games.
|
|
Computer games.
|
|
Games -- Data processing.
|
|
Game theory -- Computer programs.
|
Author |
Novak, Jeannie, 1966-
|
ISBN |
9781418052676 |
|
1418052671 |
|