Description |
1 online resource (684 p.) |
Contents |
Intro -- Cover -- Half Title -- Title -- Copyright -- Contents -- About the VES -- Foreword -- An Evolving World for Visual Effects Artists -- Introduction -- A Visual Effects Paradigm Shift -- How Real-Time Enhances Traditional Visualization -- Cinematic Simulation Possibilities -- Visual Effects Roles in Virtual Production -- Creative Iteration in Real-Time -- Workflow Evolution -- Chapter 1: What Is Virtual Production -- Definition of Virtual Production / Types of Virtual Production -- Definition of Virtual Production -- What Types of Scenes Work Well for Virtual Production |
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Green Screen for Virtual Production -- How to Shoot Green/Blue Screen Using Virtual Production -- Real-Time GS Compositing Systems Using Virtual Sets for Background -- Chapter 2: Advantages and Disadvantages of Shooting in Virtual Production -- Advantages and Disadvantages of Using LED Volumes for Production -- Is an LED Volume the Right Tool? -- Advantages of LED Volume Production -- Disadvantages of LED Volume Production -- Setting Up for Success -- The 10 Commandments of LED Volume Production -- Chapter 3: How the Virtual Production Supervisor and Producer Relate to Other Departments |
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Virtual Production Supervisor Relationships -- What Is Unique About the Virtual Production Supervisor -- How the VFX Team on a Virtual Production Show Interfaces With Other Departments -- Production Design for Virtual Production -- What Has Changed, What Has Not? -- A Quick Definition of Virtual Production from the Art Department's Perspective -- The Impact of Emerging Technologies on Production Design -- Chapter 4: How to Shoot and Edit Animation Using Live-Action Virtual Production -- Introduction: The Creative Story Process -- Performance and Motion Capture for Animation |
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Virtual Camera and Director's Layout -- Creative Editorial -- Chapter 5: Visualization -- What Is Storyvis -- Storyvis vs. Pitchvis -- 3D Storyboards -- Interactive Workflows -- Linear Content -- How Is It Used in the Early Development Stages? -- Tools and Techniques -- Cinematics -- Animation -- VCAM Use in Storyvis -- Previs/Mocap Pipeline and Flowchart -- VR Scouting -- Effective Preparation for Virtual Production -- Opportunities for VR Scouting -- VR Scouting Session: An Example -- Tools of VR Scouting -- Outputs -- Other Considerations -- VCAM -- Virtual Camera System Used During Prep |
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What Is a Virtual Camera (VCAM)? -- DragonFly -- How to Use a VCAM -- Joystick Bindings and Controls -- Motion Tracking Systems -- How Is VCam Used in Pre-Production? -- Virtual Scouting and Layout -- Previsualization -- Lens Simulation -- Physical Cameras vs. Virtual Cameras -- Virtual Sets -- Techvis -- On-Set Visualization -- Motion Capture Shoots -- Techvis and Motion Control Techvis -- What Is Techvis? -- Guidelines for Presentation -- What Is Motion Control Techvis? -- Equipment: What Kind of Gear Is Typically Utilized in Motion Control? |
Notes |
Description based upon print version of record |
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Software: How Does One Control and Interface With This Gear? |
Subject |
Digital cinematography -- Handbooks, manuals, etc
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Cinematography -- Special effects -- Handbooks, manuals, etc
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Cinematography -- Special effects.
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Digital cinematography.
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Genre/Form |
Handbooks and manuals.
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Form |
Electronic book
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Author |
Okun, Jeffrey A
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ISBN |
9781000957686 |
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1000957683 |
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