Connected gaming : what making video games can teach us about learning and literacy / Yasmin B. Kafai and Quinn Burke ; foreword by Constance Steinkuehler
Introduction -- The serious side : making games for learning -- The social side : making games together beats making them alone -- The cultural side : rethinking access and participation in gaming -- The tangible side : merging old materials with new interfaces for gaming -- The creative side : tools for modding and making games -- Connected gaming for all
Summary
How making and sharing video games offer educational benefits for coding, collaboration, and creativity
Bibliography
Includes bibliographical references and index
Notes
Online resource; title from PDF title page (EBSCO, viewed January 6, 2016)