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Book Cover
E-book
Author Kafai, Yasmin B., author.

Title Connected gaming : what making video games can teach us about learning and literacy / Yasmin B. Kafai and Quinn Burke ; foreword by Constance Steinkuehler
Published Cambridge, Massachusetts : The MIT Press, 2016

Copies

Description 1 online resource (xviii, 201 pages) : illustrations
Series The John D. and Catherine T. MacArthur Foundation series on digital media and learning
John D. and Catherine T. MacArthur Foundation series on digital media and learning.
Contents Introduction -- The serious side : making games for learning -- The social side : making games together beats making them alone -- The cultural side : rethinking access and participation in gaming -- The tangible side : merging old materials with new interfaces for gaming -- The creative side : tools for modding and making games -- Connected gaming for all
Summary How making and sharing video games offer educational benefits for coding, collaboration, and creativity
Bibliography Includes bibliographical references and index
Notes Online resource; title from PDF title page (EBSCO, viewed January 6, 2016)
Subject Video games in education
Computers and children.
Computer programming -- Study and teaching
Video games -- Design
Constructivism (Education)
Learning, Psychology of.
EDUCATION -- Administration -- General.
EDUCATION -- Organizations & Institutions.
Computer programming -- Study and teaching
Computers and children
Constructivism (Education)
Learning, Psychology of
Video games -- Design
Video games in education
Genre/Form dissertations.
Academic theses
Academic theses.
Thèses et écrits académiques.
Form Electronic book
Author Burke, Quinn, 1976- author.
ISBN 9780262336956
0262336952
9780262336963
0262336960