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Book Cover
Author Jones, Stewart, 1984- author.

Title Digital creature rigging : wings, tails & tentacles for animation & VFX / Stewart Jones
Published Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T & F Informa, plc, 2019
Online access available from:
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Description 1 online resource
Summary In a follow-up book, which re-iterates the principles of Digital Creature Rigging: The Art & Science of CG Creature Setup in 3ds Max, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon! Key Features This is the next step in CG creature setups in 3ds Max. Although 3ds Max specific, the techniques and foundations will work for any 3D application. By following the step-by-step guides in this book, you can finish and complete a portfolioready. Each chapter will include an introduction and a summary, giving significance to the start and end of each chapter where our readers can rest! This book includes a companion website where chapter supplements and core files and documents could be easily accessed
Notes Originally trained in graphic and multimedia design, then trained by respected industry professionals (from Pixar, Dreamworks, Disney, ILM, Weta etc) in animation at Jones has had a number of roles in various industries related to media and entertainment, these include: - Magazine Print (Deputy Art Editor) - Education (Mentor & Course Author) - Video Games (Animator, Technical Animator, Character Technical Director, Computer Graphics Supervisor) - TVC & Film (Animator, Character/Creature Technical Director)
Print version record
Subject 3ds max (Computer file)
3ds max (Computer file)
Characters and characteristics -- Computer simulation
Computer drawing -- Special effects.
Figure drawing.
Rigging (Computer animation)
Three-dimensional imaging.
COMPUTERS -- Computer Graphics -- Game Programming & Design.
COMPUTERS -- General.
Computer drawing -- Special effects.
Figure drawing.
Rigging (Computer animation)
Three-dimensional imaging.
Form Electronic book
ISBN 0203711491