Ch. 1. Mobile game development process -- Ch. 2. Introduction to mobile application development -- Ch. 3. Creating MIDlets from the ground up -- Ch. 4. 2D graphics with MIDP 2.0 -- Ch. 5. Mobile 3D graphics (M3G) API -- Ch. 6. Mobile 3D graphics (M3G) Part II -- Ch. 7. Transformations -- Ch. 8. Space busters 3D -- Ch. 9. The first person shooter : savage -- Ch. 10. Networking -- Ch. 11. Art creation for mobile 3D games -- Ch. 12. Multiplayer hover racing game -- Ch. 13. Going to market
Notes
Includes index
System requirements: Windows XP; Pentium IV 1.5 GHz; CD-ROM drive/hard drive; 256 MB RAM; 300 MB free disk space