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Computer games industry -- Juvenile fiction. : For the win / Cory Doctorow  2012 1
Computer games industry -- Management : Changing the rules of the game : economic, management and emerging issues in the computer games industry / edited by Sabine Hotho, Neil McGregor  2013 1
Computer games industry -- United States -- Periodicals : Games software in the United States / Datamonitor    1
Computer games -- Interactive multimedia.   2
Computer games -- Juvenile fiction.   10
Computer games -- Juvenile literature.   2
Computer games -- Law and legislation.   5
Computer games -- Law and legislation -- Australia.   2
LEGO toys -- Computer games : The ultimate player's guide to Lego Dimensions (unofficial guide) / James Floyd Kelly  2017 1
Computer games -- Management. : Game development and production / Erik Bethke  2003 1
Computer games -- Marketing.   3
Computer games -- Mathematics   2
Medievalism -- Computer games : The Cambridge Companion to Medievalism / edited by Louise D'Arcens, University of Wollongong  2016 1
Middle Ages -- Computer games : Digital gaming re-imagines the Middle Ages / edited by Daniel T. Kline  2014 1
Computer games -- Moral and ethical aspects   4
Computer games -- online games: strategy guides.   6
Computer games -- Periodicals   6
Computer games -- Philosophy   5
Computer games -- Pictorial works.   2
Computer games -- Political aspects -- Czechoslovakia. : Gaming the Iron Curtain : how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games / Jaroslav Švelch  2018 1
Computer games -- Programming.   763
Computer games -- Programming -- Computer programs   3
Computer games -- Programming -- Congresses   24
Computer games -- Programming -- Examinations -- Study guides   4
Computer games -- Programming -- Handbooks, manuals, etc.   2
Computer games -- Programming -- Handbooks, manuals, etc. -- Juvenile literature : Minecraft modding for kids for dummies / by Sarah Guthals, Stephen Foster, Lindsey Handley  2015 1
Computer games -- Programming -- History   2
Computer games -- Programming -- Interactive multimedia. : Creating the art of the game / Matthew Omernick  2004 1
Computer games -- Programming -- Juvenile literature   9
Computer games -- Programming -- Mathematics   2
Computer games -- Programming -- Periodicals   4
Computer games -- Programming -- Production control. : The game production handbook / Heather Chandler  2006 1
Computer games -- Programming -- Vocational guidance.   5
Computer games -- Psychological aspects.   25
Computer games -- Research.   8
Computer games -- Research -- Congresses. : New perspectives in game studies : proceedings of the Central and Eastern European Game Studies Conference : Brno 2014 / edited by Tomáš Bártek, Jan Miškov, Jaroslav Švelch  2015 1
Computer games -- Social aspects.   70
Computer games -- Social aspects -- Australia. : "Killer games" versus "We will fund violence" : the perception of digital games and mass media in Germany and Australia / Jens Schroeder  2011 1
Computer games -- Social aspects -- Case studies   2
Computer games -- Social aspects -- Congresses.   2
Computer games -- Social aspects -- Czechoslovakia. : Gaming the Iron Curtain : how teenagers and amateurs in communist Czechoslovakia claimed the medium of computer games / Jaroslav Švelch  2018 1
Computer games -- Social aspects -- Germany. : "Killer games" versus "We will fund violence" : the perception of digital games and mass media in Germany and Australia / Jens Schroeder  2011 1
Computer games -- Social aspects -- Handbooks, manuals, etc : Computer games and new media cultures : a handbook of digital games studies / Johannes Fromme, Alexander Unger, editors  2012 1
Computer games -- Social aspects -- Pacific Area. : Gaming cultures and place in Asia-Pacific / edited by Larissa Hjorth and Dean Chan  2009 1
Computer games -- Social aspects -- Periodicals : Games and culture (Online)  2006- 1
Computer games -- Social aspects -- Research -- Australia. : Computer games and Australians today / by Kevin Durkin and Kate Aisbett  1999 1
Computer games -- Social aspects -- Women. : Feminism in play / Kishonna L. Gray, Gerald Voorhees, Emma Vossen, editors  2018 1
Computer games -- Sociological aspects.   2
Computer games -- Software.   3
Solitaire (Game) -- Computer games : A great big story. The secrets of Solitaire / a great big story inspired by Genesis ; Great Big Story  2018 1
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