Description |
1 online resource (xxi, 824 pages) : color illustrations |
Contents |
1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword |
Summary |
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher |
Bibliography |
Includes bibliographical references and index |
Notes |
Copyright © A K Peters/CRC Press 2012 2012 |
Subject |
Computer graphics
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Video games -- Programming.
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Computer science -- Mathematics.
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computer graphics.
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COMPUTERS -- Programming -- Games.
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COMPUTERS -- Image Processing.
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COMPUTERS -- Digital Media -- Graphics Applications.
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PHOTOGRAPHY -- Techniques -- Digital.
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TECHNOLOGY & ENGINEERING -- Imaging Systems.
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Video games -- Programming
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Computer graphics
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Computer science -- Mathematics
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Form |
Electronic book
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Author |
Parberry, Ian
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LC no. |
2010053535 |
ISBN |
1439869812 |
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9781439869819 |
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