1. e-Learning: Promise and Pitfalls -- 2. How Do People Learn from e-Courses -- 3. Applying the Multimedia Principle: Use Words and Graphics Rather Than Words Alone -- 4. Applying the Contiguity Principle: Align Words to Corresponding Graphics -- 5. Applying the Modality Principle: Present Words as Audio Narration, Rather Than On-Screen Text -- 6. Applying the Redundancy Principle: Explain Visuals with Words in Audio or Text: Not Both -- 7. Applying the Coherence Principle: Adding Interesting Material Can Hurt Learning -- 8. Applying the Personalization Principle: Use Conversational Style and Virtual Coaches -- 9. Applying the Segmenting and Pretraining Principles: Managing Complexity by Breaking a Lesson into Parts -- 10. Leveraging Examples in e-Learning -- 11. Does Practice Make Perfect? -- 12. Learning Together Virtually -- 13. Who's in Control? Guidelines for e-Learning Navigation -- 14. e-Learning to Build Thinking Skills -- 15. Simulations and Games in e-Learning
16. Applying the Guidelines
Summary
Simply the most useful book on this subject for anyone serious about getting multimedia learning right. Provides design principles to increase learning while debunking many popular theories about good design
Notes
Previous ed.: 2002
Formerly CIP. Uk
Bibliography
Includes bibliographical references (pages 405-426) and index
Notes
System requirements for accompanying CD-ROM: Microsoft Windows 98SE or later; Mac OSX 10.1 or later