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Author Smith, Brian L. (Brian Lawrence), 1972-

Title 3ds max design architectural visualization : for intermediate users / Brian L. Smith
Published Waltham, MA : Focal Press, ©2012
Online access available from:
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Description 1 online resource (xxii, 532 pages) : illustrations (chiefly color)
Contents Part 1: Working with Architectural Drawings, -- Chapter 1: Reading Architectural Drawings, -- Chapter 2 Preparing AutoCAD Linework for 3ds Max; Part 2: Creating Building Elements, -- Chapter 3: Creating Walls, Windows, & Doors (Part 1), -- Chapter 4: Creating Walls, etc. (Part 2), -- Chapter 5: Creating Roofs, -- Chapter 6: Creating Furniture; Part 3: Creating Site Elements, -- Chapter 7: Creating 2D Sites, -- Chapter 8: Creating 3D Sites, -- Chapter 9: Creating Backgrounds; -- Chapter 10: Creating Vegetation; Part 4: mental ray, -- Chapter 11: Introduction to mental ray, -- Chapter 12: Global Illumination, -- Chapter 13: Lighting Strategies with mental ray, -- Chapter 14: mental ray Materials; Part 5: Advanced Visualization Techniques, -- Chapter 15: Unwrap UVW, -- Chapter 16: Advanced Animation and Effects, -- Chapter 17: Photoshop Techniques for Visualization; Part 6: Efficient 3D Workflow, -- Chapter 18: The Animation Process, -- Chapter 19: Managing System Resources; -- Appendixes: Appendix A-K
Summary Learn time-saving techniques and tested production-ready tips for maximum speed and efficiency in creating professional-level architectural visualizations in 3ds Max. Move from intermediate to an advanced level with specific and comprehensive instruction with this collaboration from nine different authors from around the world. Get their experience and skills in this full-color book, which not only teaches more advanced features, but also demonstrates the practical applications of those features to get readers ready for a real production environment. Fully updated for the most recent version of 3ds Max. * How to read, clean, and prepare architectural drawings for use in 3ds Max * How to build efficient 2D and 3D sites, as well as the structures placed on them * How to manage an animation project from start to finish * The essentials of the ever-improving mental ray render engine * Production tips, marketing strategies, and business tools
Notes Print version record
Subject 3ds max (Computer file)
3ds max (Computer file)
3ds max (Computer file)
Computer animation.
Architecture -- Computer-aided design
Architectural rendering -- Computer simulation
Three-dimensional display systems.
Computer graphics.
Computer Graphics
computer animation.
computer graphics.
COMPUTERS -- Digital Media -- Video & Animation.
Computer animation.
Computer graphics.
Three-dimensional display systems.
Form Electronic book
LC no. 2011035454
ISBN 9780240821078