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Book Cover
E-book
Author Cardoso, Jamie

Title 3D Photorealistic Rendering : Interiors & Exteriors with V-Ray and 3ds Max
Published Natick : CRC Press, 2017

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Description 1 online resource (565 pages)
Series 3D Photorealistic Rendering
3D Photorealistic Rendering
Contents Cover ; Halftitle ; Title ; Copyright ; Contents; Preface; Acknowledgements; Author; Chapter 1 Pre-production, Production and Post-production Overview; 1.1 Pre-production Overview; 1.2 Production Overview; 1.3 Post-production Overview; Chapter 2 Creating Materials and Shaders in V-Ray; 2.1 Diff use Group; 2.2 Refl ection Group; 2.3 Refraction Group; 2.4 Self-Illumination Group; 2.5 Bidirectional Refl ectance Distribution Function rollout; 2.6 Options Roll-Out; 2.7 Maps Roll-Out; 2.8 More V-Ray Shaders and Procedural Maps; 2.9 VRayLightMtl; 2.10 VRayMtlWrapper; 2.11 VRayOverrideMtl
2.12 VRay2SidedMtl2.13 VRayBlendMtl; 2.14 VRayCarPaintMtl; 2.15 VRayEdgesTex; Conclusion; Chapter 3 Cameras and Lighting in V-Ray; 3.1 Cameras: VRayPhysicalCamera; 3.2 Depth of Field, Bokeh Eff ects, Sampling and Distortion; 3.3 Lighting in V-Ray; Conclusion; Chapter 4 Rendering in V-Ray; 4.1 Render Set-Up: V-Ray; 4.2 V-Ray Frame Buff er Parameters; 4.3 Global Switches; 4.4 Image Sampler (Antialiasing); 4.5 Adaptive Image Sampler; 4.6 Environment; 4.7 Color Mapping; 4.8 Global Illumination; 4.9 Irradiance Map; 4.10 Brute Force GI; 4.11 Light Cache; 4.12 Settings; 4.13 System
4.14 Render ElementsConclusion; Chapter 5 Tips and Tricks; Chapter 6 Interior Daylight: Pre-production; 6.1 Client Brief; 6.2 Photo References and Mood Board; Conclusion; Chapter 7 Interior Daylight: Creating Materials; 7.1 Creating Materials; 7.2 Glass Material; 7.3 Metal Material; 7.4 Hand Rails; 7.5 Floor; 7.6 Ceiling Panels; 7.7 Ceiling Lights; 7.8 Walls; Conclusion; Chapter 8 Interior Daylight: Lighting and Rendering; 8.1 Getting Started; 8.2 Lighting; 8.3 Fine-Tuning Materials; 8.4 Setting Up for the Final Render; Conclusion; Chapter 9 Interior Daylight: Post-production
9.1 Post-production9.2 Adding People; Conclusion; Chapter 10 Interior Night Time: Pre-production; 10.1 Client Brief; 10.2 Photo References and Mood Board; Conclusion; Chapter 11 Interior Night Time in V-Ray: Lighting; 11.1 Getting Started; 11.2 Lighting; 11.3 Setting Up for the Final Render; Conclusion; Chapter 12 Interior Night Time: Post-production; 12.1 Post-production; 12.2 Adding People; Conclusion; Chapter 13 Exterior Daylight: Pre-production; 13.1 Client Brief; 13.2 Photo References and Mood Board; Conclusion; Chapter 14 Exterior Daylight: Creating Materials; 14.1 Getting Started
14.2 Pavement14.3 Texturing: Metal; 14.4 Window Glass; 14.5 Brick; 14.6 Polished Wood; Conclusion; Chapter 15 Exterior Daylight: Lighting and Rendering; 15.1 Getting Started; 15.2 Lighting; 15.3 Setting Up for the Final Render; Conclusion; Chapter 16 Exterior Daylight: Post-production; 16.1 Post-production; 16.2 Adding People; Conclusion; Chapter 17 Exterior Night Time: Pre-production; 17.1 Client Brief; 17.2 Photo References and Mood Board; Conclusion; Chapter 18 Exterior Night Time in V-Ray: Lighting and Rendering; 18.1 Getting Started; 18.2 Lighting
Notes 18.3 Setting Up for the Final Render
Print version record
SUBJECT V-ray. http://id.loc.gov/authorities/names/n2011013000
3ds max (Computer file) http://id.loc.gov/authorities/names/n2001005223
3ds max (Computer file) fast
V-ray fast
Subject Architectural rendering -- Data processing
Architectural rendering -- Data processing
Form Electronic book
ISBN 9781317670810
1317670817