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Book Cover
E-book
Author Lanier, Lee, author

Title Aesthetic 3D Lighting : History, Theory, and Application
Edition First edition
Published London : Taylor and Francis, 2018

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Description 1 online resource : text file, PDF
Contents Cover; Half Title; Title Page; Copyright Page; Table of Contents; Introduction; Chapter 1: The Importance of Light and Lighting; Light and Lighting; Information Communicated by Light; Time of Day; Light Sources and Location; Mood; Sidebar: Point-of-Views; Sidebar: Light Shadowing; Scientific Underpinnings of Light; Wavelength, Color, and Temperature; Reflection, Transmission, and Absorption; Goals of Lighting; Story Communication; Visual Clarity; Replication of Real World Locations; Aesthetic Stylization; Chapter 2: The History of Lighting in the Arts; Review of Light Categories
Review of Point Lighting0-Point Lighting; 1-Point Lighting; 2-Point Lighting; 2-Point Lighting in Portraiture; Rembrandt Lighting; Loop Lighting; Split Lighting; Butterfly Lighting; Broad and Short Lighting; High- and Low-key Lighting; Sidebar: Hard and Soft Lighting; 3-Point Lighting; 3-Point Lighting with a Background Light; Other Limited Light Variations; Naturalistic Lighting; Stylistic Lighting; Sidebar: A Note on Video Games and Stop Motion Animation; Chapter 3: Lighting in 3D; 3D Lighting Pipelines and Workflow; Collecting Light Information; Lighting Determination Examples
3D Lighting StepsTesting 3D Lighting; Sidebar: Working with Color Calibration; Working with 3D Lights; Common 3D Light Types; Spot Light; Point Light; Directional Light; Ambient Light; Area Light; Sidebar: Using Light Decay; Common 3D Light Properties; Shadow Variations Among Lights; Shadow Approaches; Specialized 3D Light Types; Mesh; Cylindrical; Environment; Photometric; Volume; Renderer Variations; 3D Light Interaction with Shaders; Common Shader Properties; Sidebar: Texture Overview; Chapter 4: Emulating Specific Light Sources; Emulating Natural Light Sources
Sidebar: Source Models and TexturesMid-day Sun; Sidebar: PBR Options; Sunset; Candle Flame; Diffuse Window Light; Emulating Artificial Light Sources; Table Lamp; Sidebar: Selective Shadow Casting; Neon Sign; Christmas Lights; Lighting a Character with Different Light Sources; Sidebar: Light and Shadow Linking; Chapter 5: Working with PBR Systems; Choosing PBR; Review of Common Rendering Systems; Scanline; Ray Tracing; Overview of PBR Systems; Review of Common PBR Systems; GI; Photon Mapping; Final Gather; Radiosity; Point Cloud; Irradiance Cache; Path Tracing / Monte Carlo Ray Tracing; IBL
Sky SystemsSidebar: Overview of Advanced 3D Renderers; Sidebar: Unbiased vs. Biased Rendering; An Introduction to Render Passes / AOVs; Sidebar: Lighting Render Passes; Chapter 6: Reproducing Locations and Lighting Characters; Lighting Locations and Characters; Reproducing Lighting at Specific Locations; Location #1: Elevator Landing; Location #2: Bus Interior; Location #3: Outer Space; Designing Character Lighting; Sidebar: Character Lighting Pitfalls; Sidebar: Measuring Light in Stops; Chapter 7 : Designing Stylistic Lighting; Stylistic Planning; Generating a Mood
Summary "Aesthetic 3D Lighting: History, Theory, and Application delves into the history, the theory, and the practical and aesthetic application of lighting in the fine arts and 3D animation. In this book, animation industry veteran and lighting expert Lee Lanier examines the importance of lighting and its ability to communicate information to the viewer. Lee examines the history of lighting as applied to the fine arts, film, photography, and 3D animation. He discusses the use of light color, light location and direction, and light shadow types to recreate specific locations and to generate moods. He includes guides for successful lighting in 3D animation. Software agnostic examples lead you through useful 3D lighting set-ups. Chapter-long case studies step you through more complex 3D lighting projects in Autodesk Maya. An accompanying eResource (www.routledge.com/9781138737570) features 3D model files, scene files, and texture bitmaps, allowing you to practice the discussed techniques in Autodesk Maya and many other 3D programs. The lighting techniques covered in this book include:History of lighting as used in the fine artsThe scientific mechanisms of lightLight types and light application in 3D programsLight qualities including shadows variationsBasic and advanced 3D lighting approaches1-, 2-, 3-point, naturalistic, and stylistic lighting techniquesReplication of real-world lighting scenarios and locationsOverview of advanced 3D lighting and rendering systems"--Provided by publisher
Subject Cinematography -- Lighting.
Animation
Lighting, Architectural and decorative.
Light in art.
Three-dimensional imaging.
Imaging, Three-Dimensional
three-dimensional.
ART -- Film & Video.
PHOTOGRAPHY -- Techniques -- Cinematography & Videography.
Cinematography -- Lighting
Light in art
Lighting, Architectural and decorative
Three-dimensional imaging
Form Electronic book
ISBN 9781315185279
131518527X
9781351733649
1351733648