Description |
1 online resource |
Contents |
1. Introduction -- 2. R.G. Collingwood And A 'Philosophical Methodology' Of Aesthetics -- 3. Anime As Craft -- 4. Anime As Representation -- 5. Anime As Amusement -- 6. Anime As Magic -- 7. Anime As Art -- Digital Cinema And The Anime Aesthetic -- Conclusion |
Summary |
Japanese animation has been more broadly recognised and given fulsome academic commentary over the last decade. However, there is arguably a need for a more philosophically consistent and theoretically integrated engagement as emphasized by scholars such as Mitsuhiro Yoshimoto. While there are notable exceptions within the current literature, and these works highlight significant issues when considered as presenting an aesthetic theory of animation, Anime Aesthetics covers the key thinkers of contemporary aesthetic theory commonly adopted in relation to media (Deleuze, Ranciere, Zizek) and aims to reground reflection on anime within a more specifically aesthetic philosophical tradition, particularly drawing on recent scholarship on the art theory of R.G. Collingwood |
Bibliography |
Includes bibliographical references (pages 156-161), filmography (pages 154-155) , and index |
Notes |
Publisher supplied information; title not viewed |
Subject |
Animated films -- Japan -- Philosophy
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Animated films -- Japan -- History and criticism
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PERFORMING ARTS -- Reference.
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Animated films
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Japan
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Genre/Form |
Criticism, interpretation, etc.
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Form |
Electronic book
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ISBN |
9781137463357 |
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113746335X |
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