Description |
1 online resource (xii, 235 pages) : illustrations |
Summary |
"Video games conjure new worlds for those who play them, human or otherwise: they have been played by cats, pigs and penguins, and they let gamers experience life from the perspective of pets, predators, and prey. Tom Tyler's eclectic collection of essays considers a host of animals who challenge players to think anew about winning and losing, difficulty settings, accessibility, virtuality, vitality and vulnerability, and much more"-- Provided by publisher |
Bibliography |
Includes bibliographical references and index |
Notes |
Description based on online resource; title from digital title page (viewed on June 02, 2022) |
Subject |
Video games -- Psychological aspects
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Animals in video games.
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Video games -- Design
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Human-animal relationships.
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GAMES / Video & Electronic
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Animals in video games
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Human-animal relationships
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Video games -- Design
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Video games -- Psychological aspects
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Form |
Electronic book
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LC no. |
2021062872 |
ISBN |
9781452964614 |
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1452964610 |
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9781452964607 |
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1452964602 |
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