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794.81526 Bar/Mgp : Multiplayer game programming / Todd Barron
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Multiplayer game programming / Todd Barron
W'PONDS
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2001
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794.81526 Bet/Gda : Game development and production / Erik Bethke
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Game development and production / Erik Bethke
W'PONDS
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2003
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794.81526 Buc/Pga
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Programming game AI by example / Mat Buckland
W'PONDS
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2005
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Programming game AI by example / Mat Buckland
W'PONDS
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|
2005
|
Programming game AI by example / Mat Buckland
W'PONDS
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2005
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Programming game AI by example / Mat Buckland
W'PONDS
|
|
2005
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|
794.81526 Cas/Gde : Game development essentials : game level design / Travis Castillo, Jeannie Novak
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Game development essentials : game level design / Travis Castillo, Jeannie Novak
MELB
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2008
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794.81526 Cha/Gph : The game production handbook / Heather Chandler
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The game production handbook / Heather Chandler
W'PONDS
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2006
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794.81526 Cha/Gwh : Game writing handbook / Rafael Chandler
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Game writing handbook / Rafael Chandler
MELB
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2007
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794.81526 Che/Tdo
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3D online multimedia & games : processing, transmission and visualization / Irene Cheng ... [and others]
MELB
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|
2009
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3D online multimedia & games : processing, transmission and visualization / Irene Cheng ... [and others]
MELB
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|
2009
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|
794.81526 Con/Pmf
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Physics modeling for game programmers / David Conger
MELB, W'PONDS
|
|
2004
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Physics modeling for game programmers / David Conger
MELB, W'PONDS
|
|
2004
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|
794.81526 Cro/Mdg : Mobile device game development / Clayton E. Crooks II
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Mobile device game development / Clayton E. Crooks II
MELB
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2004
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794.81526 Dav/Kgp : Killer game programming in Java / Andrew Davison
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Killer game programming in Java / Andrew Davison
MELB
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|
2005
|
|
794.81526 Direct Lun/Itt
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Introduction to 3D game programming with DirectX 9.0c : a shader approach / Frank D. Luna
W'PONDS
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2006
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Introduction to 3D game programming with DirectX 9.0c : a shader approach / Frank D. Luna
W'PONDS
|
|
2006
|
Introduction to 3D game programming with DirectX 9.0c : a shader approach / Frank D. Luna
W'PONDS
|
|
2006
|
|
794.81526 Direct Mil/Mdn : Managed DirectX 9 : graphics and game programming : kick start / Tom Miller
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Managed DirectX 9 : graphics and game programming : kick start / Tom Miller
W'PONDS
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|
2004
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|
794.81526 DirectX Wal/Atd : Advanced 3D game programming with DirectX 10 / by Peter Walsh
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Advanced 3D game programming with DirectX 10 / by Peter Walsh
MELB
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|
2008
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|
794.81526 Dun/Gde
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|
Game development essentials : gameplay mechanics / Troy Dunniway, Jeannie Novak
MELB, W'PONDS
|
|
2008
|
Game development essentials : gameplay mechanics / Troy Dunniway, Jeannie Novak
MELB, W'PONDS
|
|
2008
|
Game development essentials : gameplay mechanics / Troy Dunniway, Jeannie Novak
MELB, W'PONDS
|
|
2008
|
Game development essentials : gameplay mechanics / Troy Dunniway, Jeannie Novak
MELB, W'PONDS
|
|
2008
|
10 additional entries
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|
|
|
794.81526 Ebe/Gph 2010
|
|
|
Game physics / David H. Eberly
MELB, W'PONDS
|
|
2010
|
Game physics / David H. Eberly
MELB, W'PONDS
|
|
2010
|
Game physics / David H. Eberly
MELB, W'PONDS
|
|
2010
|
|
794.81526 Ebe/Tge : 3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly
|
|
|
3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly
W'PONDS
|
|
2005
|
|
794.81526 Ebe/Tge 2007 : 3D game engine design : a practical approach to real-time computer graphics / David H. Eberly
|
|
|
3D game engine design : a practical approach to real-time computer graphics / David H. Eberly
MELB
|
|
2007
|
|
794.81526 Fie/Bgl : Beginning game level design / John Fiel
|
|
|
Beginning game level design / John Fiel
MELB
|
|
2005
|
|
794.81526 Fin/Tgp
|
|
|
3D game programming all in one / Kenneth C. Finney
MELB, W'PONDS
|
|
2004
|
3D game programming all in one / Kenneth C. Finney
MELB, W'PONDS
|
|
2004
|
|
794.81526 Fun/Aif : Artificial intelligence for computer games : an introduction / John David Funge
|
|
|
Artificial intelligence for computer games : an introduction / John David Funge
W'PONDS
|
|
2004
|
|
794.81526 Gan/Gde
|
|
|
Game development essentials : video game art / Todd Gantzler
W'PONDS
|
|
2004
|
Game development essentials : video game art / Todd Gantzler
W'PONDS
|
|
2004
|
Game development essentials : video game art / Todd Gantzler
MELB
|
|
2005
|
Game development essentials : video game art / Todd Gantzler
MELB
|
|
2005
|
|
794.81526 Gha/Gph
|
|
|
The game production handbook / Heather Chandler
W'PONDS
|
|
2006
|
The game production handbook / Heather Chandler
W'PONDS
|
|
2006
|
|
794.81526 Gha/Gph 2009
|
|
|
The game production handbook / by Heather Maxwell Chandler
MELB, W'PONDS
|
|
2009
|
The game production handbook / by Heather Maxwell Chandler
MELB, W'PONDS
|
|
2009
|
The game production handbook / by Heather Maxwell Chandler
MELB, W'PONDS
|
|
2009
|
|
794.81526 Gra/Gig
|
|
|
Gender inclusive game design : expanding the market / Sheri Graner Ray
MELB, W'PONDS
|
|
2004
|
Gender inclusive game design : expanding the market / Sheri Graner Ray
MELB, W'PONDS
|
|
2004
|
|
794.81526 Hal/Sac
|
|
|
Swords & circuitry : a designer's guide to computer role playing games / Neal Halford, Jana Halford
MELB, W'PONDS
|
|
2001
|
Swords & circuitry : a designer's guide to computer role playing games / Neal Halford, Jana Halford
MELB, W'PONDS
|
|
2001
|
|
794.81526 Har/Bgp : Beginning game programming / Jonathan S. Harbour
|
|
|
Beginning game programming / Jonathan S. Harbour
W'PONDS
|
|
2005
|
|
794.81526 Har/Gpa 2004 : Game programming all in one / Jonathan S. Harbour
|
|
|
Game programming all in one / Jonathan S. Harbour
W'PONDS
|
|
2004
|
|
794.81526 Jac/Gpg : Game programming gems 7 / edited by Scott Jacobs
|
|
|
Game programming gems 7 / edited by Scott Jacobs
MELB
|
|
2008
|
|
794.81526 Kra/Gde
|
|
|
Game development essentials : game story & character development / Marianne Krawczyk, Jeannie Novak
MELB, W'PONDS
|
|
2006
|
Game development essentials : game story & character development / Marianne Krawczyk, Jeannie Novak
MELB, W'PONDS
|
|
2006
|
Game development essentials : game story & character development / Marianne Krawczyk, Jeannie Novak
MELB, W'PONDS
|
|
2006
|
Game development essentials : game story & character development / Marianne Krawczyk, Jeannie Novak
MELB, W'PONDS
|
|
2006
|
Game development essentials : game story & character development / Marianne Krawczyk, Jeannie Novak
MELB, W'PONDS
|
|
2006
|
|
794.81526 Lar/Gdp
|
|
|
Game design perspectives / edited by François Dominique Larameé
MELB, W'PONDS
|
|
2002
|
Game design perspectives / edited by François Dominique Larameé
MELB, W'PONDS
|
|
2002
|
|
794.81526 Lar/Sot 2005
|
|
|
Secrets of the game business / edited by François Dominic Laramée
MELB, W'PONDS
|
|
2005
|
Secrets of the game business / edited by François Dominic Laramée
MELB, W'PONDS
|
|
2005
|
Secrets of the game business / edited by François Dominic Laramée
MELB, W'PONDS
|
|
2005
|
|
794.81526 Lec/Vgd : Video game design revealed / Guy W. Lecky-Thompson
|
|
|
Video game design revealed / Guy W. Lecky-Thompson
MELB
|
|
2008
|
|
794.81526 Len/Mft 2012
|
|
|
Mathematics for 3D game programming and computer graphics / Eric Lengyel
MELB, W'PONDS
|
|
2012
|
Mathematics for 3D game programming and computer graphics / Eric Lengyel
MELB, W'PONDS
|
|
2012
|
Mathematics for 3D game programming and computer graphics / Eric Lengyel
MELB, W'PONDS
|
|
2012
|
|
794.81526 Mcs/Gcc 2005 : Game coding complete / Mike McShaffry
|
|
|
Game coding complete / Mike McShaffry
W'PONDS
|
|
2005
|
|
794.81526 Mil/Btg
|
|
|
Beginning 3D game programming / Tom Miller
MELB, W'PONDS
|
|
2005
|
Beginning 3D game programming / Tom Miller
MELB, W'PONDS
|
|
2005
|
|
794.81526 Mor/Itt : Introduction to the game industry / Michael E. Moore with Jennifer Sward
|
|
|
Introduction to the game industry / Michael E. Moore with Jennifer Sward
MELB
|
|
2006
|
|
794.81526 Mue/Gde : Game development essentials : game simulation development / William Muehl & Jeannie Novak
|
|
|
Game development essentials : game simulation development / William Muehl & Jeannie Novak
W'PONDS
|
|
2008
|
|
794.81526 Nov/Gde
|
|
|
Game development essentials : an introduction / Jeannie Novak
MELB
|
|
2005
|
Game development essentials : an introduction / Jeannie Novak
MELB
|
|
2005
|
Game development essentials : game interface design / Kevin Saunders, Jeannie Novak
MELB
|
|
2007
|
|
794.81526 Oki/Lcp 2020
|
|
|
Learning C# programming with Unity 3D / Alex Okita
W'PONDS
|
|
2020
|
Learning C# programming with Unity 3D / Alex Okita
W'PONDS
|
|
2020
|
Learning C# programming with Unity 3D / Alex Okita
W'PONDS
|
|
2020
|
|
794.81526 Par/Bdf : Basic drawing for games / Les Pardew
|
|
|
Basic drawing for games / Les Pardew
W'PONDS
|
|
2006
|
|
794.81526 Par/Bia
|
|
|
Beginning illustration and storyboarding for games / Les Pardew
MELB, W'PONDS
|
|
2005
|
Beginning illustration and storyboarding for games / Les Pardew
MELB, W'PONDS
|
|
2005
|
|
794.81526 Per/Exg : Essential XNA Game Studio 2.0 programming / Jim Perry and Allen Sherrod
|
|
|
Essential XNA Game Studio 2.0 programming / Jim Perry and Allen Sherrod
MELB
|
|
2008
|
|
794.81526 Pra/Bgp : Beginning game programming with Flash / Lakshmi Prayaga & Hamsa Suri
|
|
|
Beginning game programming with Flash / Lakshmi Prayaga & Hamsa Suri
MELB
|
|
2008
|
|
794.81526 Ros/Atg
|
|
|
ActionScript 3.0 game programming university / Gary Rosenzweig
MELB
|
|
2008
|
ActionScript 3.0 game programming university / Gary Rosenzweig
MELB
|
|
2008
|
|
794.81526 Sal/Rop
|
|
|
Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman
MELB
|
|
2004
|
Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman
MELB
|
|
2004
|
|
794.81526 Sau/Itv : Introduction to video game design and development / Joseph Saulter
|
|
|
Introduction to video game design and development / Joseph Saulter
MELB
|
|
2007
|
|
794.81526 Sca/Ptc : Programming the cell processor : for games, graphics, and computation / Matthew Scarpino
|
|
|
Programming the cell processor : for games, graphics, and computation / Matthew Scarpino
MELB
|
|
2009
|
|
794.81526 Sch/Age 2009
|
|
|
AI game engine programming / Brian Schwab
MELB, W'PONDS
|
|
2009
|
AI game engine programming / Brian Schwab
MELB, W'PONDS
|
|
2009
|
|
794.81526 Sch/Gda : Game design : a practical approach / Paul Schuytema
|
|
|
Game design : a practical approach / Paul Schuytema
MELB
|
|
2006
|
|
794.81526 She/Dsa
|
|
|
Data structures and algorithms for game developers / Allen Sherrod
MELB, W'PONDS
|
|
2007
|
Data structures and algorithms for game developers / Allen Sherrod
MELB, W'PONDS
|
|
2007
|
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