794.8 Mpt/Ech
Metroide prime 2 : echoes
W'PONDS
2004
Metroide prime 2 : echoes
W'PONDS
2004
794.8 Olu/Gdc : Game design complete / Patrick O'Luanaigh
Game design complete / Patrick O'Luanaigh
MELB
2006
794.8 Oxl/Gad
Gameplay and design / Kevin Oxland
MELB, W'PONDS
2004
Gameplay and design / Kevin Oxland
MELB, W'PONDS
2004
Gameplay and design / Kevin Oxland
MELB, W'PONDS
2004
Gameplay and design / Kevin Oxland
MELB, W'PONDS
2004
2 additional entries
794.8 Pet/Egf : Electronic games for the evil genius / Tom Petruzzellis
Electronic games for the evil genius / Tom Petruzzellis
MELB
2007
794.8 Pia/Cgw : Computer game worlds / Claus Pias ; translated from the German by Valentine A. Pakis
Computer game worlds / Claus Pias ; translated from the German by Valentine A. Pakis
W'PONDS
2017
794.8 Piv/Aao : An assessment of game based learning / by Paul Pivec
An assessment of game based learning / by Paul Pivec
W'PONDS THESES
2011
794.8 Rae/Hoc
Handbook of computer game studies / Joost Raessen and Jeffrey Goldstein, [editors]
MELB, W'PONDS
2005
Handbook of computer game studies / Joost Raessen and Jeffrey Goldstein, [editors]
MELB, W'PONDS
2005
794.8 Rut/Udg : Understanding digital games / edited by Jason Rutter and Jo Bryce
Understanding digital games / edited by Jason Rutter and Jo Bryce
MELB
2006
794.8 Sal/Eog : The ecology of games : connecting youth, games, and learning / edited by Katie Salen
The ecology of games : connecting youth, games, and learning / edited by Katie Salen
MELB
2008
794.8 She/Cda
Character development and storytelling for games / Lee Sheldon
MELB, W'PONDS
2004
Character development and storytelling for games / Lee Sheldon
MELB, W'PONDS
2004
794.8 Smi/Uvg 2013
Understanding video games : the essential introduction / Simon Egenfeldt-Nielson, Jonas Heide Smith, Susana Pajares Tosca
MELB, W'PONDS, WATERFT
2013
Understanding video games : the essential introduction / Simon Egenfeldt-Nielson, Jonas Heide Smith, Susana Pajares Tosca
MELB, W'PONDS, WATERFT
2013
Understanding video games : the essential introduction / Simon Egenfeldt-Nielson, Jonas Heide Smith, Susana Pajares Tosca
MELB, W'PONDS, WATERFT
2013
Understanding video games : the essential introduction / Simon Egenfeldt-Nielson, Jonas Heide Smith, Susana Pajares Tosca
MELB, W'PONDS, WATERFT
2013
Understanding video games : the essential introduction / Simon Egenfeldt-Nielson, Jonas Heide Smith, Susana Pajares Tosca
MELB, W'PONDS, WATERFT
2013
794.8 Swe/Eig
Emergence in games / Penny Sweetser
MELB, W'PONDS
2008
Emergence in games / Penny Sweetser
MELB, W'PONDS
2008
794.8 Tay/Pbw
Play between worlds : exploring online games culture / T.L. Taylor
MELB, W'BOOL
2006
Play between worlds : exploring online games culture / T.L. Taylor
MELB, W'BOOL
2006
794.8 Vor/Pvg : Playing video games : motives, responses, and consequences / edited by Peter Vorderer, Jennings Bryant
Playing video games : motives, responses, and consequences / edited by Peter Vorderer, Jennings Bryant
MELB
2006
794.8 War/Fpn : First person : new media as story, performance, and game / edited by Noah Wardrip-Fruin and Pat Harrigan
First person : new media as story, performance, and game / edited by Noah Wardrip-Fruin and Pat Harrigan
MELB
2004
794.8 Wha/Ptp
Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor
MELB, W'PONDS
2008
Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor
MELB, W'PONDS
2008
Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor
MELB, W'PONDS
2008
Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor
MELB, W'PONDS
2008
Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor
MELB, W'PONDS
2008
794.8 Wol/Vgt
The video game theory reader / edited by Mark J.P. Wolf and Bernard Perron
MELB, W'PONDS
2003
The video game theory reader / edited by Mark J.P. Wolf and Bernard Perron
MELB, W'PONDS
2003
The video game theory reader / edited by Mark J.P. Wolf and Bernard Perron
MELB, W'PONDS
2003
794.8/1525 Mil/Aif
AI for games / Ian Millington
W'PONDS
2019
AI for games / Ian Millington
W'PONDS
2019
794.801 Cog/Ptv : Philosophy through video games / Jon Cogburn and Mark Silcox
Philosophy through video games / Jon Cogburn and Mark Silcox
MELB
2009
794.801 Cud/Wow : World of Warcraft and philosophy / edited by Luke Cuddy and John Nordlinger
World of Warcraft and philosophy / edited by Luke Cuddy and John Nordlinger
MELB
2009
794.801 Zag/Ver
The videogame ethics reader / edited by Jose ́P. Zagal
MELB
2012
The videogame ethics reader / edited by Jose ́P. Zagal
MELB
2012
794.8019 Bro/Vae : Videogames and education / Harry J. Brown
Videogames and education / Harry J. Brown
MELB
2008
794.8019 Eck/Gac : Gaming and cognition : theories and practice from the learning sciences / [edited by] Richard Van Eck
Gaming and cognition : theories and practice from the learning sciences / [edited by] Richard Van Eck
MELB
2010
794.8019 Gee/Wvg
What video games have to teach us about learning and literacy / James Paul Gee
MELB, W'PONDS
2003
What video games have to teach us about learning and literacy / James Paul Gee
MELB, W'PONDS
2003
What video games have to teach us about learning and literacy / James Paul Gee
MELB, W'PONDS
2003
What video games have to teach us about learning and literacy / James Paul Gee
MELB, W'PONDS
2003
4 additional entries
794.80192 Ber/Iov : The impact of violent video-games on cognition, affect and personality / by Melanie Bertino
The impact of violent video-games on cognition, affect and personality / by Melanie Bertino
MELB THESES
2008
794.8023 Sco/Gig : Getting into games
Getting into games
W'PONDS
2009
794.80536 Tho/Gdc : Game design course : principles, practice, and techniques--the ultimate guide for the aspiring game designer / Jim Thompson, Barnaby Berbank-Green, Nic Cusworth
Game design course : principles, practice, and techniques--the ultimate guide for the aspiring game designer / Jim Thompson, Barnaby Berbank-Green, Nic Cusworth
MELB
2007
794.8068 Spa/Tli : Team leadership in the game industry / Seth Spaulding II
Team leadership in the game industry / Seth Spaulding II
MELB
2008
794.80688 Nic/Bag : Brands & gaming : the computer gaming phenomenon and its impact on brands and business / David Nichols ... [and others]
Brands & gaming : the computer gaming phenomenon and its impact on brands and business / David Nichols ... [and others]
MELB
2006
794.8071 Maa/Sga : Serious games and edutainment applications / Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain, editors
Serious games and edutainment applications / Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain, editors
MELB
2011
794.80749451 Ant/Rea : Reactivate! / [Antoanetta Ivanova, editor]
Reactivate! / [Antoanetta Ivanova, editor]
W'BOOL
2004
794.8083 Wal/Cgv : Children, gender, video games : towards a relational approach to multimedia / Valerie Walkerdine
Children, gender, video games : towards a relational approach to multimedia / Valerie Walkerdine
W'BOOL
2007
794.809 Bur/Sav : Supercade : a visual history of the videogame age 1971-1984 / text, design, and production by Van Burnham ; contibutors, Ralph H. Baer ... [and others]
Supercade : a visual history of the videogame age 1971-1984 / text, design, and production by Van Burnham ; contibutors, Ralph H. Baer ... [and others]
MELB
2003
794.809 Poo/Thv
Trigger happy : videogames and the entertainment revolution / Steven Poole
MELB, W'PONDS
2000
Trigger happy : videogames and the entertainment revolution / Steven Poole
MELB, W'PONDS
2000
Trigger happy : videogames and the entertainment revolution / Steven Poole
MELB, W'PONDS
2000
794.809 Wol/Vge : The video game explosion : a history from Pong to Playstation and beyond / edited by Mark J.P. Wolf
The video game explosion : a history from Pong to Playstation and beyond / edited by Mark J.P. Wolf
MELB
2008
794.80973 Wol/Mot
The medium of the video game / edited by Mark J.P. Wolf
MELB, W'PONDS
2001
The medium of the video game / edited by Mark J.P. Wolf
MELB, W'PONDS
2001
The medium of the video game / edited by Mark J.P. Wolf
MELB, W'PONDS
2001
The medium of the video game / edited by Mark J.P. Wolf
MELB, W'PONDS
2001
The medium of the video game / edited by Mark J.P. Wolf
MELB, W'PONDS
2001
794.81 Buc/Atf
AI techniques for game programming / Mat Buckland
MELB, W'PONDS
2001
AI techniques for game programming / Mat Buckland
MELB, W'PONDS
2001
794.81 Del/Gpg
Game programming gems / edited by Mark A. DeLoura
MELB, W'PONDS
2000
Game programming gems / edited by Mark A. DeLoura
MELB, W'PONDS
2000
794.81 Fly/Itm : In the mind of a game / John P. Flynt
In the mind of a game / John P. Flynt
W'PONDS
2006
794.81 Nys/Gpp
Game programming patterns / Robert Nystrom
MELB, W'PONDS
2014
Game programming patterns / Robert Nystrom
MELB, W'PONDS
2014
Game programming patterns / Robert Nystrom
MELB, W'PONDS
2014
Game programming patterns / Robert Nystrom
MELB, W'PONDS
2014
Game programming patterns / Robert Nystrom
MELB, W'PONDS
2014
794.81 Par/Gaf 2006 : Game art for teens / Les Pardew
Game art for teens / Les Pardew
MELB
2006
794.81 Ros/Igy : 250 indie games you must play / Mike Rose
250 indie games you must play / Mike Rose
W'PONDS
2011
794.812 Sal/Gdb : Game development business and legal guide / Ashley Salisbury
Game development business and legal guide / Ashley Salisbury
W'PONDS
2003
794.81256 Ebe/Gph 2010 : Game physics / David H. Eberly
Game physics / David H. Eberly
MELB, W'PONDS
2010
794.8140190994 Dur/Cgo : Computer games and Australians today / by Kevin Durkin and Kate Aisbett
Computer games and Australians today / by Kevin Durkin and Kate Aisbett
MELB
1999
794.81436 Gah/Gac : Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques / edited by Andrew Gahan
Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques / edited by Andrew Gahan
MELB
2009
794.814678 Cas/Swt : Synthetic worlds : the business and culture of online games / Edward Castronova
Synthetic worlds : the business and culture of online games / Edward Castronova
MELB
2005
794.8151 Ast/Oge : OpenGL ES game development / Dave Astle, Dave Durnil
OpenGL ES game development / Dave Astle, Dave Durnil
W'PONDS
2004
794.8151 Fox/Gid : Game interface design / Brent Fox
Game interface design / Brent Fox
MELB
2005
794.8151 Fra/Dso
The dark side of game texturing / David Franson
MELB, W'PONDS
2004
The dark side of game texturing / David Franson
MELB, W'PONDS
2004
The dark side of game texturing / David Franson
MELB, W'PONDS
2004
The dark side of game texturing / David Franson
MELB, W'PONDS
2004
2 additional entries
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