Description |
1 videodisc (DVD) (30 min.) : sound, color ; 4 ? in. + support notes (13 pages ; 30 cm) |
Contents |
Introduction -- The gaming industry -- Types of games -- Making games -- Games in education -- The future of games |
Summary |
"Many households in Australia have a digital game of some sort, and it is one of the most popular must haves on any child or teenagers wish list. This program explores the games industry and the people and processes involved in the production of digital games. The wide range of gamers, the people who purchase and use games, and the vast array of differing types and uses of the games produced are investigated. The economic importance of this rapidly expanding industry and the skills and qualifications needed to work in the industry is also discussed." - product description |
Notes |
Bonus feature: Australian Gaming Industry Statistic |
Credits |
Produced and directed by Kurt Breitenmoser ; Written by Stephen Scoglio ; Executive producer is Simon Garner |
Notes |
DVD. Region 4, PAL |
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In English. English captions for the deaf and hearing impaired |
Subject |
Computer games -- Programming -- Vocational guidance.
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Electronic games industry -- Vocational guidance.
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Computer games -- Design.
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Image processing -- Digital techniques.
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Computer animation.
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Genre/Form |
Video recordings.
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Author |
Breitenmoser, Kurt.
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Scoglio, Stephen.
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Garner, Simon.
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Classroom Video (Firm)
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